d3dx9: Add D3DXAssembleShader and related declarations.
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@ -21,6 +21,27 @@
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#ifndef __D3DX9SHADER_H__
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#define __D3DX9SHADER_H__
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#define D3DXSHADER_DEBUG 0x1
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#define D3DXSHADER_SKIPVALIDATION 0x2
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#define D3DXSHADER_SKIPOPTIMIZATION 0x4
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#define D3DXSHADER_PACKMATRIX_ROWMAJOR 0x8
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#define D3DXSHADER_PACKMATRIX_COLUMNMAJOR 0x10
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#define D3DXSHADER_PARTIALPRECISION 0x20
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#define D3DXSHADER_FORCE_VS_SOFTWARE_NOOPT 0x40
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#define D3DXSHADER_FORCE_PS_SOFTWARE_NOOPT 0x80
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#define D3DXSHADER_NO_PRESHADER 0x100
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#define D3DXSHADER_AVOID_FLOW_CONTROL 0x200
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#define D3DXSHADER_PREFER_FLOW_CONTROL 0x400
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#define D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000
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#define D3DXSHADER_IEEE_STRICTNESS 0x2000
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#define D3DXSHADER_OPTIMIZATION_LEVEL0 0x4000
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#define D3DXSHADER_OPTIMIZATION_LEVEL1 0x0
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#define D3DXSHADER_OPTIMIZATION_LEVEL2 0xC000
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#define D3DXSHADER_OPTIMIZATION_LEVEL3 0x8000
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#define D3DXSHADER_USE_LEGACY_D3DX9_31_DLL 0x10000
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typedef LPCSTR D3DXHANDLE;
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typedef enum D3DXPARAMETER_CLASS
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@ -64,6 +85,26 @@ typedef struct _D3DXMACRO {
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LPCSTR Definition;
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} D3DXMACRO, *LPD3DXMACRO;
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typedef enum _D3DXINCLUDE_TYPE
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{
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D3DXINC_LOCAL,
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D3DXINC_SYSTEM,
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D3DXINC_FORCE_DWORD = 0x7fffffff,
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} D3DXINCLUDE_TYPE, *LPD3DXINCLUDE_TYPE;
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#undef INTERFACE
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#define INTERFACE ID3DXInclude
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DECLARE_INTERFACE(ID3DXInclude)
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{
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STDMETHOD(Open)(THIS_ D3DXINCLUDE_TYPE include_type, LPCSTR filename, LPCVOID parent_data, LPCVOID *data, UINT *bytes) PURE;
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STDMETHOD(Close)(THIS_ LPCVOID data) PURE;
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};
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#define ID3DXInclude_Open(p,a,b,c,d,e) (p)->lpVtbl->Open(p,a,b,c,d,e)
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#define ID3DXInclude_Close(p,a) (p)->lpVtbl->Close(p,a)
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typedef struct ID3DXInclude *LPD3DXINCLUDE;
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#ifdef __cplusplus
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extern "C" {
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@ -74,6 +115,44 @@ UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code);
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DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code);
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LPCSTR WINAPI D3DXGetVertexShaderProfile(LPDIRECT3DDEVICE9 device);
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HRESULT WINAPI D3DXAssembleShaderFromFileA(LPCSTR filename,
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CONST D3DXMACRO* defines,
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LPD3DXINCLUDE include,
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DWORD flags,
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LPD3DXBUFFER* shader,
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LPD3DXBUFFER* error_messages);
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HRESULT WINAPI D3DXAssembleShaderFromFileW(LPCWSTR filename,
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CONST D3DXMACRO* defines,
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LPD3DXINCLUDE include,
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DWORD flags,
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LPD3DXBUFFER* shader,
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LPD3DXBUFFER* error_messages);
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HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module,
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LPCSTR resource,
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CONST D3DXMACRO* defines,
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LPD3DXINCLUDE include,
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DWORD flags,
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LPD3DXBUFFER* shader,
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LPD3DXBUFFER* error_messages);
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HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module,
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LPCWSTR resource,
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CONST D3DXMACRO* defines,
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LPD3DXINCLUDE include,
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DWORD flags,
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LPD3DXBUFFER* shader,
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LPD3DXBUFFER* error_messages);
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HRESULT WINAPI D3DXAssembleShader(LPCSTR data,
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UINT data_len,
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CONST D3DXMACRO* defines,
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LPD3DXINCLUDE include,
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DWORD flags,
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LPD3DXBUFFER* shader,
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LPD3DXBUFFER* error_messages);
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#ifdef __cplusplus
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}
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#endif
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