diff --git a/dlls/ddraw/viewport.c b/dlls/ddraw/viewport.c index d857dc38ea6..393113e7a69 100644 --- a/dlls/ddraw/viewport.c +++ b/dlls/ddraw/viewport.c @@ -370,7 +370,7 @@ static HRESULT WINAPI d3d_viewport_SetViewport(IDirect3DViewport3 *iface, D3DVIE * * Params: * dwVertexCount: The number of vertices to be transformed - * lpData: Pointer to the vertex data + * data: Pointer to the vertex input / output data. * dwFlags: D3DTRANSFORM_CLIPPED or D3DTRANSFORM_UNCLIPPED * offscreen: Logical AND of the planes that clipped the vertices if clipping * is on. 0 if clipping is off. @@ -391,7 +391,7 @@ struct transform_vertices_vertex }; static HRESULT WINAPI d3d_viewport_TransformVertices(IDirect3DViewport3 *iface, - DWORD dwVertexCount, D3DTRANSFORMDATA *lpData, DWORD dwFlags, DWORD *offscreen) + DWORD dwVertexCount, D3DTRANSFORMDATA *data, DWORD dwFlags, DWORD *offscreen) { struct d3d_viewport *viewport = impl_from_IDirect3DViewport3(iface); D3DVIEWPORT vp = viewport->viewports.vp1; @@ -401,8 +401,8 @@ static HRESULT WINAPI d3d_viewport_TransformVertices(IDirect3DViewport3 *iface, unsigned int i; D3DHVERTEX *outH; - TRACE("iface %p, vertex_count %u, vertex_data %p, flags %#x, offscreen %p.\n", - iface, dwVertexCount, lpData, dwFlags, offscreen); + TRACE("iface %p, vertex_count %u, data %p, flags %#x, offscreen %p.\n", + iface, dwVertexCount, data, dwFlags, offscreen); /* Tests on windows show that Windows crashes when this occurs, * so don't return the (intuitive) return value @@ -413,7 +413,12 @@ static HRESULT WINAPI d3d_viewport_TransformVertices(IDirect3DViewport3 *iface, } */ - if(!(dwFlags & (D3DTRANSFORM_UNCLIPPED | D3DTRANSFORM_CLIPPED))) + if (!data || data->dwSize != sizeof(*data)) + { + WARN("Transform data is NULL or size is incorrect, returning DDERR_INVALIDPARAMS\n"); + return DDERR_INVALIDPARAMS; + } + if (!(dwFlags & (D3DTRANSFORM_UNCLIPPED | D3DTRANSFORM_CLIPPED))) { WARN("No clipping flag passed, returning DDERR_INVALIDPARAMS\n"); return DDERR_INVALIDPARAMS; @@ -434,11 +439,11 @@ static HRESULT WINAPI d3d_viewport_TransformVertices(IDirect3DViewport3 *iface, else *offscreen = 0; - outH = lpData->lpHOut; + outH = data->lpHOut; for(i = 0; i < dwVertexCount; i++) { - in = (struct transform_vertices_vertex *)((char *)lpData->lpIn + lpData->dwInSize * i); - out = (struct transform_vertices_vertex *)((char *)lpData->lpOut + lpData->dwOutSize * i); + in = (struct transform_vertices_vertex *)((char *)data->lpIn + data->dwInSize * i); + out = (struct transform_vertices_vertex *)((char *)data->lpOut + data->dwOutSize * i); x = (in->x * mat._11) + (in->y * mat._21) + (in->z * mat._31) + mat._41; y = (in->x * mat._12) + (in->y * mat._22) + (in->z * mat._32) + mat._42;