From 3ccf12a77c166b2bbbffd14d70546f05b11f0201 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Tue, 5 Jul 2011 22:30:54 +0200 Subject: [PATCH] wined3d: Rename "flag" to "location" in surface_load_location(). This makes much more sense. --- dlls/wined3d/surface.c | 37 ++++++++++++++++++------------------- 1 file changed, 18 insertions(+), 19 deletions(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 46d2b8484f2..439cb2f4319 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -6149,18 +6149,18 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface, return WINED3D_OK; } -HRESULT surface_load_location(struct wined3d_surface *surface, DWORD flag, const RECT *rect) +HRESULT surface_load_location(struct wined3d_surface *surface, DWORD location, const RECT *rect) { struct wined3d_device *device = surface->resource.device; const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; BOOL in_fbo = FALSE; HRESULT hr; - TRACE("surface %p, location %s, rect %s.\n", surface, debug_surflocation(flag), wine_dbgstr_rect(rect)); + TRACE("surface %p, location %s, rect %s.\n", surface, debug_surflocation(location), wine_dbgstr_rect(rect)); if (surface->resource.usage & WINED3DUSAGE_DEPTHSTENCIL) { - if (flag == SFLAG_INTEXTURE) + if (location == SFLAG_INTEXTURE) { struct wined3d_context *context = context_acquire(device, NULL); surface_load_ds_location(surface, context, SFLAG_DS_OFFSCREEN); @@ -6169,7 +6169,7 @@ HRESULT surface_load_location(struct wined3d_surface *surface, DWORD flag, const } else { - FIXME("Unimplemented location %s for depth/stencil buffers.\n", debug_surflocation(flag)); + FIXME("Unimplemented location %s for depth/stencil buffers.\n", debug_surflocation(location)); return WINED3DERR_INVALIDCALL; } } @@ -6178,9 +6178,10 @@ HRESULT surface_load_location(struct wined3d_surface *surface, DWORD flag, const { if (surface_is_offscreen(surface)) { - /* With ORM_FBO, SFLAG_INTEXTURE and SFLAG_INDRAWABLE are the same for offscreen targets. - * Prefer SFLAG_INTEXTURE. */ - if (flag == SFLAG_INDRAWABLE) flag = SFLAG_INTEXTURE; + /* With ORM_FBO, SFLAG_INTEXTURE and SFLAG_INDRAWABLE are the same + * for offscreen targets. Prefer SFLAG_INTEXTURE. */ + if (location == SFLAG_INDRAWABLE) + location = SFLAG_INTEXTURE; in_fbo = TRUE; } else @@ -6189,20 +6190,18 @@ HRESULT surface_load_location(struct wined3d_surface *surface, DWORD flag, const } } - if (flag == SFLAG_INSRGBTEX && gl_info->supported[EXT_TEXTURE_SRGB_DECODE]) - { - flag = SFLAG_INTEXTURE; - } + if (location == SFLAG_INSRGBTEX && gl_info->supported[EXT_TEXTURE_SRGB_DECODE]) + location = SFLAG_INTEXTURE; - if (surface->flags & flag) + if (surface->flags & location) { - TRACE("Location already up to date\n"); + TRACE("Location already up to date.\n"); return WINED3D_OK; } if (WARN_ON(d3d_surface)) { - DWORD required_access = resource_access_from_location(flag); + DWORD required_access = resource_access_from_location(location); if ((surface->resource.access_flags & required_access) != required_access) WARN("Operation requires %#x access, but surface only has %#x.\n", required_access, surface->resource.access_flags); @@ -6215,7 +6214,7 @@ HRESULT surface_load_location(struct wined3d_surface *surface, DWORD flag, const return WINED3DERR_DEVICELOST; } - switch (flag) + switch (location) { case SFLAG_INSYSMEM: surface_load_sysmem(surface, gl_info, rect); @@ -6228,20 +6227,20 @@ HRESULT surface_load_location(struct wined3d_surface *surface, DWORD flag, const case SFLAG_INTEXTURE: case SFLAG_INSRGBTEX: - if (FAILED(hr = surface_load_texture(surface, gl_info, rect, flag == SFLAG_INSRGBTEX))) + if (FAILED(hr = surface_load_texture(surface, gl_info, rect, location == SFLAG_INSRGBTEX))) return hr; break; default: - ERR("Don't know how to handle location %#x.\n", flag); + ERR("Don't know how to handle location %#x.\n", location); break; } if (!rect) { - surface->flags |= flag; + surface->flags |= location; - if (flag != SFLAG_INSYSMEM && (surface->flags & SFLAG_INSYSMEM)) + if (location != SFLAG_INSYSMEM && (surface->flags & SFLAG_INSYSMEM)) surface_evict_sysmem(surface); }