wined3d: Unify constant buffer binding points.
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c228ffbaf0
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3caefc8337
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@ -2086,20 +2086,19 @@ struct wined3d_shader * CDECL wined3d_device_get_vertex_shader(const struct wine
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return device->state.shader[WINED3D_SHADER_TYPE_VERTEX];
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}
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void CDECL wined3d_device_set_vs_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer)
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static void wined3d_device_set_constant_buffer(struct wined3d_device *device,
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enum wined3d_shader_type type, UINT idx, struct wined3d_buffer *buffer)
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{
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struct wined3d_buffer *prev;
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TRACE("device %p, idx %u, buffer %p.\n", device, idx, buffer);
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if (idx >= MAX_CONSTANT_BUFFERS)
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{
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WARN("Invalid constant buffer index %u.\n", idx);
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return;
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}
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prev = device->update_state->vs_cb[idx];
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device->update_state->vs_cb[idx] = buffer;
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prev = device->update_state->cb[type][idx];
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device->update_state->cb[type][idx] = buffer;
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if (device->recording)
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{
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@ -2125,6 +2124,13 @@ void CDECL wined3d_device_set_vs_cb(struct wined3d_device *device, UINT idx, str
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}
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}
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void CDECL wined3d_device_set_vs_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer)
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{
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TRACE("device %p, idx %u, buffer %p.\n", device, idx, buffer);
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wined3d_device_set_constant_buffer(device, WINED3D_SHADER_TYPE_VERTEX, idx, buffer);
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}
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struct wined3d_buffer * CDECL wined3d_device_get_vs_cb(const struct wined3d_device *device, UINT idx)
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{
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TRACE("device %p, idx %u.\n", device, idx);
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@ -2135,7 +2141,7 @@ struct wined3d_buffer * CDECL wined3d_device_get_vs_cb(const struct wined3d_devi
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return NULL;
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}
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return device->state.vs_cb[idx];
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return device->state.cb[WINED3D_SHADER_TYPE_VERTEX][idx];
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}
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void CDECL wined3d_device_set_vs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler)
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@ -2356,41 +2362,9 @@ struct wined3d_shader * CDECL wined3d_device_get_pixel_shader(const struct wined
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void CDECL wined3d_device_set_ps_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer)
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{
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struct wined3d_buffer *prev;
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TRACE("device %p, idx %u, buffer %p.\n", device, idx, buffer);
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if (idx >= MAX_CONSTANT_BUFFERS)
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{
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WARN("Invalid constant buffer index %u.\n", idx);
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return;
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}
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prev = device->update_state->ps_cb[idx];
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device->update_state->ps_cb[idx] = buffer;
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if (device->recording)
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{
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if (buffer)
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wined3d_buffer_incref(buffer);
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if (prev)
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wined3d_buffer_decref(prev);
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return;
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}
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if (prev != buffer)
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{
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if (buffer)
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{
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InterlockedIncrement(&buffer->resource.bind_count);
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wined3d_buffer_incref(buffer);
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}
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if (prev)
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{
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InterlockedDecrement(&prev->resource.bind_count);
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wined3d_buffer_decref(prev);
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}
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}
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wined3d_device_set_constant_buffer(device, WINED3D_SHADER_TYPE_PIXEL, idx, buffer);
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}
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struct wined3d_buffer * CDECL wined3d_device_get_ps_cb(const struct wined3d_device *device, UINT idx)
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@ -2403,7 +2377,7 @@ struct wined3d_buffer * CDECL wined3d_device_get_ps_cb(const struct wined3d_devi
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return NULL;
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}
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return device->state.ps_cb[idx];
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return device->state.cb[WINED3D_SHADER_TYPE_PIXEL][idx];
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}
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void CDECL wined3d_device_set_ps_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler)
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@ -2609,41 +2583,9 @@ struct wined3d_shader * CDECL wined3d_device_get_geometry_shader(const struct wi
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void CDECL wined3d_device_set_gs_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer)
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{
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struct wined3d_buffer *prev;
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TRACE("device %p, idx %u, buffer %p.\n", device, idx, buffer);
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if (idx >= MAX_CONSTANT_BUFFERS)
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{
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WARN("Invalid constant buffer index %u.\n", idx);
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return;
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}
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prev = device->update_state->gs_cb[idx];
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device->update_state->gs_cb[idx] = buffer;
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if (device->recording)
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{
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if (buffer)
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wined3d_buffer_incref(buffer);
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if (prev)
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wined3d_buffer_decref(prev);
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return;
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}
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if (prev != buffer)
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{
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if (buffer)
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{
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InterlockedIncrement(&buffer->resource.bind_count);
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wined3d_buffer_incref(buffer);
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}
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if (prev)
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{
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InterlockedDecrement(&prev->resource.bind_count);
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wined3d_buffer_decref(prev);
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}
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}
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wined3d_device_set_constant_buffer(device, WINED3D_SHADER_TYPE_GEOMETRY, idx, buffer);
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}
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struct wined3d_buffer * CDECL wined3d_device_get_gs_cb(const struct wined3d_device *device, UINT idx)
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@ -2656,7 +2598,7 @@ struct wined3d_buffer * CDECL wined3d_device_get_gs_cb(const struct wined3d_devi
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return NULL;
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}
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return device->state.gs_cb[idx];
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return device->state.cb[WINED3D_SHADER_TYPE_GEOMETRY][idx];
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}
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void CDECL wined3d_device_set_gs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler)
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@ -463,7 +463,7 @@ void state_unbind_resources(struct wined3d_state *state)
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struct wined3d_texture *texture;
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struct wined3d_buffer *buffer;
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struct wined3d_shader *shader;
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unsigned int i;
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unsigned int i, j;
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if ((decl = state->vertex_declaration))
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{
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@ -511,14 +511,14 @@ void state_unbind_resources(struct wined3d_state *state)
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state->shader[i] = NULL;
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wined3d_shader_decref(shader);
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}
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}
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for (i = 0; i < MAX_CONSTANT_BUFFERS; ++i)
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{
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if ((buffer = state->vs_cb[i]))
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for (j = 0; j < MAX_CONSTANT_BUFFERS; ++j)
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{
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state->vs_cb[i] = NULL;
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wined3d_buffer_decref(buffer);
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if ((buffer = state->cb[i][j]))
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{
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state->cb[i][j] = NULL;
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wined3d_buffer_decref(buffer);
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}
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}
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}
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@ -531,15 +531,6 @@ void state_unbind_resources(struct wined3d_state *state)
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}
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}
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for (i = 0; i < MAX_CONSTANT_BUFFERS; ++i)
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{
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if ((buffer = state->gs_cb[i]))
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{
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state->gs_cb[i] = NULL;
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wined3d_buffer_decref(buffer);
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}
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}
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for (i = 0; i < MAX_SAMPLER_OBJECTS; ++i)
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{
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if ((sampler = state->gs_sampler[i]))
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@ -557,15 +548,6 @@ void state_unbind_resources(struct wined3d_state *state)
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wined3d_sampler_decref(sampler);
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}
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}
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for (i = 0; i < MAX_CONSTANT_BUFFERS; ++i)
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{
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if ((buffer = state->ps_cb[i]))
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{
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state->ps_cb[i] = NULL;
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wined3d_buffer_decref(buffer);
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}
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}
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}
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void state_cleanup(struct wined3d_state *state)
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@ -1818,17 +1818,15 @@ struct wined3d_state
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GLenum gl_primitive_type;
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struct wined3d_shader *shader[WINED3D_SHADER_TYPE_COUNT];
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struct wined3d_buffer *cb[WINED3D_SHADER_TYPE_COUNT][MAX_CONSTANT_BUFFERS];
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struct wined3d_buffer *vs_cb[MAX_CONSTANT_BUFFERS];
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struct wined3d_sampler *vs_sampler[MAX_SAMPLER_OBJECTS];
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BOOL vs_consts_b[MAX_CONST_B];
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INT vs_consts_i[MAX_CONST_I * 4];
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float *vs_consts_f;
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struct wined3d_buffer *gs_cb[MAX_CONSTANT_BUFFERS];
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struct wined3d_sampler *gs_sampler[MAX_SAMPLER_OBJECTS];
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struct wined3d_buffer *ps_cb[MAX_CONSTANT_BUFFERS];
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struct wined3d_sampler *ps_sampler[MAX_SAMPLER_OBJECTS];
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BOOL ps_consts_b[MAX_CONST_B];
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INT ps_consts_i[MAX_CONST_I * 4];
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