ddraw/tests: Get rid of the unused "d3d" variable in test_shademode().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-03-22 17:46:09 +01:00 committed by Alexandre Julliard
parent f0c7c7f627
commit 3c7ca3d553
2 changed files with 0 additions and 8 deletions

View File

@ -7939,7 +7939,6 @@ static void test_shademode(void)
DWORD color0, color1;
UINT i, inst_length;
IDirectDraw *ddraw;
IDirect3D *d3d;
ULONG refcount;
HWND window;
HRESULT hr;
@ -7986,8 +7985,6 @@ static void test_shademode(void)
return;
}
hr = IDirect3DDevice_GetDirect3D(device, &d3d);
ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
hr = IDirect3DDevice_QueryInterface(device, &IID_IDirectDrawSurface, (void **)&rt);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
@ -8061,7 +8058,6 @@ static void test_shademode(void)
destroy_viewport(device, viewport);
destroy_material(background);
IDirectDrawSurface_Release(rt);
IDirect3D_Release(d3d);
refcount = IDirect3DDevice_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirectDraw_Release(ddraw);

View File

@ -9063,7 +9063,6 @@ static void test_shademode(void)
DWORD color0, color1;
IDirectDraw2 *ddraw;
D3DLVERTEX *quad;
IDirect3D2 *d3d;
ULONG refcount;
UINT i, count;
HWND window;
@ -9113,8 +9112,6 @@ static void test_shademode(void)
return;
}
hr = IDirect3DDevice2_GetDirect3D(device, &d3d);
ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
hr = IDirect3DDevice2_GetRenderTarget(device, &rt);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
@ -9164,7 +9161,6 @@ static void test_shademode(void)
destroy_viewport(device, viewport);
destroy_material(background);
IDirectDrawSurface_Release(rt);
IDirect3D2_Release(d3d);
refcount = IDirect3DDevice2_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirectDraw_Release(ddraw);