Add a stub implementation of CoIsHandlerConnected.

This commit is contained in:
Mike McCormack 2005-05-11 12:57:16 +00:00 committed by Alexandre Julliard
parent ee49c8e60d
commit 3c5790646f
2 changed files with 20 additions and 1 deletions

View File

@ -2425,6 +2425,25 @@ ULONG WINAPI CoReleaseServerProcess(void)
return 1;
}
/***********************************************************************
* CoIsHandlerConnected [OLE32.@]
*
* Determines whether a proxy is connected to a remote stub.
*
* PARAMS
* pUnk [I] Pointer to object that may or may not be connected.
*
* RETURNS
* TRUE if pUnk is not a proxy or if pUnk is connected to a remote stub, or
* FALSE otherwise.
*/
BOOL WINAPI CoIsHandlerConnected(IUnknown *pUnk)
{
FIXME("%p\n", pUnk);
return TRUE;
}
/***********************************************************************
* CoQueryProxyBlanket [OLE32.@]
*

View File

@ -40,7 +40,7 @@
@ stdcall CoInitializeEx(ptr long)
@ stdcall CoInitializeSecurity(ptr long ptr ptr long long ptr long ptr)
@ stdcall CoInitializeWOW(long long)
@ stub CoIsHandlerConnected #@ stdcall (ptr) return 0,ERR_NOTIMPLEMENTED
@ stdcall CoIsHandlerConnected(ptr)
@ stdcall CoIsOle1Class (ptr)
@ stdcall CoLoadLibrary(wstr long)
@ stdcall CoLockObjectExternal(ptr long long)