Add a stub implementation of CoIsHandlerConnected.
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@ -2425,6 +2425,25 @@ ULONG WINAPI CoReleaseServerProcess(void)
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return 1;
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return 1;
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}
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}
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/***********************************************************************
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* CoIsHandlerConnected [OLE32.@]
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*
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* Determines whether a proxy is connected to a remote stub.
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*
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* PARAMS
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* pUnk [I] Pointer to object that may or may not be connected.
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*
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* RETURNS
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* TRUE if pUnk is not a proxy or if pUnk is connected to a remote stub, or
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* FALSE otherwise.
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*/
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BOOL WINAPI CoIsHandlerConnected(IUnknown *pUnk)
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{
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FIXME("%p\n", pUnk);
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return TRUE;
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}
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/***********************************************************************
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/***********************************************************************
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* CoQueryProxyBlanket [OLE32.@]
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* CoQueryProxyBlanket [OLE32.@]
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*
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*
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@ -40,7 +40,7 @@
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@ stdcall CoInitializeEx(ptr long)
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@ stdcall CoInitializeEx(ptr long)
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@ stdcall CoInitializeSecurity(ptr long ptr ptr long long ptr long ptr)
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@ stdcall CoInitializeSecurity(ptr long ptr ptr long long ptr long ptr)
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@ stdcall CoInitializeWOW(long long)
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@ stdcall CoInitializeWOW(long long)
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@ stub CoIsHandlerConnected #@ stdcall (ptr) return 0,ERR_NOTIMPLEMENTED
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@ stdcall CoIsHandlerConnected(ptr)
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@ stdcall CoIsOle1Class (ptr)
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@ stdcall CoIsOle1Class (ptr)
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@ stdcall CoLoadLibrary(wstr long)
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@ stdcall CoLoadLibrary(wstr long)
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@ stdcall CoLockObjectExternal(ptr long long)
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@ stdcall CoLockObjectExternal(ptr long long)
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