wined3d: Pass a wined3d_context_gl structure to context_create_fbo_entry().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2019-06-17 15:02:10 +04:30 committed by Alexandre Julliard
parent 4c649116a5
commit 3c448b5dac
1 changed files with 4 additions and 4 deletions

View File

@ -514,12 +514,11 @@ static void wined3d_context_gl_generate_fbo_key(const struct wined3d_context_gl
memset(&key->objects[buffers + 1], 0, (ARRAY_SIZE(key->objects) - buffers - 1) * sizeof(*key->objects)); memset(&key->objects[buffers + 1], 0, (ARRAY_SIZE(key->objects) - buffers - 1) * sizeof(*key->objects));
} }
static struct fbo_entry *context_create_fbo_entry(const struct wined3d_context *context, static struct fbo_entry *wined3d_context_gl_create_fbo_entry(const struct wined3d_context_gl *context_gl,
const struct wined3d_rendertarget_info *render_targets, const struct wined3d_rendertarget_info *depth_stencil, const struct wined3d_rendertarget_info *render_targets, const struct wined3d_rendertarget_info *depth_stencil,
DWORD color_location, DWORD ds_location) DWORD color_location, DWORD ds_location)
{ {
const struct wined3d_context_gl *context_gl = wined3d_context_gl_const(context); const struct wined3d_gl_info *gl_info = context_gl->c.gl_info;
const struct wined3d_gl_info *gl_info = context->gl_info;
struct fbo_entry *entry; struct fbo_entry *entry;
entry = heap_alloc(sizeof(*entry)); entry = heap_alloc(sizeof(*entry));
@ -691,7 +690,8 @@ static struct fbo_entry *wined3d_context_gl_find_fbo_entry(struct wined3d_contex
if (context_gl->fbo_entry_count < WINED3D_MAX_FBO_ENTRIES) if (context_gl->fbo_entry_count < WINED3D_MAX_FBO_ENTRIES)
{ {
entry = context_create_fbo_entry(&context_gl->c, render_targets, depth_stencil, color_location, ds_location); entry = wined3d_context_gl_create_fbo_entry(context_gl,
render_targets, depth_stencil, color_location, ds_location);
list_add_head(&context_gl->fbo_list, &entry->entry); list_add_head(&context_gl->fbo_list, &entry->entry);
++context_gl->fbo_entry_count; ++context_gl->fbo_entry_count;
} }