From 3c304287e7b83c3878dc97ddd3555ac7c48fcc94 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Bernon?= Date: Fri, 6 May 2022 10:50:13 +0200 Subject: [PATCH] windows.gaming.input: Ignore IDirectInputDevice8_GetDeviceState failures. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit We will get hotplug notifications asynchronously, and returning an error here can cause uncaught C++ exceptions in games. Signed-off-by: RĂ©mi Bernon Signed-off-by: Alexandre Julliard --- dlls/windows.gaming.input/provider.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/windows.gaming.input/provider.c b/dlls/windows.gaming.input/provider.c index 1f3f4e047f5..39229a35c7d 100644 --- a/dlls/windows.gaming.input/provider.c +++ b/dlls/windows.gaming.input/provider.c @@ -212,7 +212,7 @@ static HRESULT WINAPI wine_provider_get_State( IWineGameControllerProvider *ifac if (FAILED(hr = IDirectInputDevice8_GetDeviceState( impl->dinput_device, sizeof(state), &state ))) { WARN( "Failed to read device state, hr %#lx\n", hr ); - return hr; + return S_OK; } i = ARRAY_SIZE(state.rgbButtons);