quartz/vmr9: Render to the clipping window in windowless mode.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1755,7 +1755,7 @@ static HRESULT WINAPI VMR9WindowlessControl_RepaintVideo(IVMRWindowlessControl9
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}
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}
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/* Windowless extension */
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/* Windowless extension */
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hr = IDirect3DDevice9_Present(This->allocator_d3d9_dev, NULL, NULL, This->window.hwnd, NULL);
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hr = IDirect3DDevice9_Present(This->allocator_d3d9_dev, NULL, NULL, NULL, NULL);
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LeaveCriticalSection(&This->renderer.filter.csFilter);
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LeaveCriticalSection(&This->renderer.filter.csFilter);
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return hr;
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return hr;
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@ -2451,7 +2451,7 @@ static HRESULT WINAPI VMR9_ImagePresenter_PresentImage(IVMRImagePresenter9 *ifac
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if (render && SUCCEEDED(hr))
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if (render && SUCCEEDED(hr))
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{
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{
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hr = IDirect3DDevice9_Present(This->d3d9_dev, &This->pVMR9->window.src,
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hr = IDirect3DDevice9_Present(This->d3d9_dev, &This->pVMR9->window.src,
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&This->pVMR9->window.dst, This->pVMR9->window.hwnd, NULL);
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&This->pVMR9->window.dst, NULL, NULL);
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if (FAILED(hr))
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if (FAILED(hr))
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FIXME("Presenting image: %08x\n", hr);
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FIXME("Presenting image: %08x\n", hr);
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}
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}
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@ -2562,17 +2562,23 @@ static BOOL CreateRenderingWindow(struct default_presenter *This, VMR9Allocation
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{
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{
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D3DPRESENT_PARAMETERS d3dpp;
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D3DPRESENT_PARAMETERS d3dpp;
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DWORD d3d9_adapter;
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DWORD d3d9_adapter;
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HWND window;
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HRESULT hr;
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HRESULT hr;
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TRACE("(%p)->()\n", This);
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TRACE("(%p)->()\n", This);
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if (This->pVMR9->mode == VMR9Mode_Windowed)
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window = This->pVMR9->window.hwnd;
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else
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window = This->pVMR9->clipping_window;
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/* Obtain a monitor and d3d9 device */
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/* Obtain a monitor and d3d9 device */
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d3d9_adapter = d3d9_adapter_from_hwnd(This->d3d9_ptr, This->pVMR9->window.hwnd, &This->hMon);
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d3d9_adapter = d3d9_adapter_from_hwnd(This->d3d9_ptr, window, &This->hMon);
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/* Now try to create the d3d9 device */
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/* Now try to create the d3d9 device */
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ZeroMemory(&d3dpp, sizeof(d3dpp));
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ZeroMemory(&d3dpp, sizeof(d3dpp));
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d3dpp.Windowed = TRUE;
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d3dpp.Windowed = TRUE;
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d3dpp.hDeviceWindow = This->pVMR9->window.hwnd;
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d3dpp.hDeviceWindow = window;
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d3dpp.SwapEffect = D3DSWAPEFFECT_COPY;
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d3dpp.SwapEffect = D3DSWAPEFFECT_COPY;
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d3dpp.BackBufferWidth = info->dwWidth;
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d3dpp.BackBufferWidth = info->dwWidth;
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d3dpp.BackBufferHeight = info->dwHeight;
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d3dpp.BackBufferHeight = info->dwHeight;
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