wined3d: Fix error code returned when render target view description is invalid.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -120,7 +120,7 @@ static HRESULT wined3d_rendertarget_view_init(struct wined3d_rendertarget_view *
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|| desc->u.texture.layer_idx >= depth_or_layer_count
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|| desc->u.texture.layer_idx >= depth_or_layer_count
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|| !desc->u.texture.layer_count
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|| !desc->u.texture.layer_count
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|| desc->u.texture.layer_count > depth_or_layer_count - desc->u.texture.layer_idx)
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|| desc->u.texture.layer_count > depth_or_layer_count - desc->u.texture.layer_idx)
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return WINED3DERR_INVALIDCALL;
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return E_INVALIDARG;
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view->sub_resource_idx = desc->u.texture.level_idx;
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view->sub_resource_idx = desc->u.texture.level_idx;
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if (resource->type != WINED3D_RTYPE_TEXTURE_3D)
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if (resource->type != WINED3D_RTYPE_TEXTURE_3D)
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