diff --git a/dlls/d3d9/tests/surface.c b/dlls/d3d9/tests/surface.c index 84ad7233527..c76a3584b2f 100644 --- a/dlls/d3d9/tests/surface.c +++ b/dlls/d3d9/tests/surface.c @@ -135,12 +135,10 @@ static void test_surface_alignment(IDirect3DDevice9 *device_ptr) hr = IDirect3DSurface9_LockRect(surface_ptr, &lockedRect, NULL, 0); ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %08x\n", hr); ok(!(lockedRect.Pitch & 3), "Surface pitch %d is not 32-bit aligned\n", lockedRect.Pitch); -#if 0 /* Some applications also depend on the exact pitch, rather than just * the alignment. However, this test will fail or succeed depending * on the NP2 mode we're using. */ - ok(lockedRect.Pitch == 12, "Got pitch %d, expected 12\n", lockedRect.Pitch); -#endif + if (0) ok(lockedRect.Pitch == 12, "Got pitch %d, expected 12\n", lockedRect.Pitch); hr = IDirect3DSurface9_UnlockRect(surface_ptr); IDirect3DSurface9_Release(surface_ptr); }