user32: Add LogicalToPhysicalPoint/PhysicalToLogicalPoint stubs.

Signed-off-by: Austin English <austinenglish@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Austin English 2017-05-18 13:20:07 -05:00 committed by Alexandre Julliard
parent 0ad76226cc
commit 3b9e49b4d8
4 changed files with 28 additions and 2 deletions

View File

@ -36,7 +36,7 @@
@ stdcall IsWindow(long) user32.IsWindow
@ stdcall IsWindowUnicode(long) user32.IsWindowUnicode
@ stdcall IsWindowVisible(long) user32.IsWindowVisible
@ stub LogicalToPhysicalPoint
@ stdcall LogicalToPhysicalPoint(long ptr) user32.LogicalToPhysicalPoint
@ stdcall MoveWindow(long long long long long long) user32.MoveWindow
@ stdcall RemovePropW(long wstr) user32.RemovePropW
@ stdcall SetForegroundWindow(long) user32.SetForegroundWindow

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@ -36,7 +36,7 @@
@ stdcall IsWindow(long) user32.IsWindow
@ stdcall IsWindowUnicode(long) user32.IsWindowUnicode
@ stdcall IsWindowVisible(long) user32.IsWindowVisible
@ stub LogicalToPhysicalPoint
@ stdcall LogicalToPhysicalPoint(long ptr) user32.LogicalToPhysicalPoint
@ stdcall MoveWindow(long long long long long long) user32.MoveWindow
@ stdcall RemovePropW(long wstr) user32.RemovePropW
@ stdcall SetForegroundWindow(long) user32.SetForegroundWindow

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@ -491,6 +491,7 @@
@ stub LockWindowStation
@ stdcall LockWindowUpdate(long)
@ stdcall LockWorkStation()
@ stdcall LogicalToPhysicalPoint(long ptr)
@ stdcall LookupIconIdFromDirectory(ptr long)
@ stdcall LookupIconIdFromDirectoryEx(ptr long long long long)
@ stub MBToWCSEx
@ -541,6 +542,7 @@
# @ stub PaintMenuBar
@ stdcall PeekMessageA(ptr long long long long)
@ stdcall PeekMessageW(ptr long long long long)
@ stdcall PhysicalToLogicalPoint(long ptr)
@ stub PlaySoundEvent
@ stdcall PostMessageA(long long long long)
@ stdcall PostMessageW(long long long long)

View File

@ -2949,3 +2949,27 @@ void WINPOS_SysCommandSizeMove( HWND hwnd, WPARAM wParam )
else WINPOS_ShowIconTitle( hwnd, TRUE );
}
}
/***********************************************************************
* LogicalToPhysicalPoint (USER32.@)
*/
BOOL WINAPI LogicalToPhysicalPoint(HWND hwnd, POINT *point)
{
static int once;
if (!once++)
FIXME("(%p %p) stub\n", hwnd, point);
return TRUE;
}
/***********************************************************************
* PhysicalToLogicalPoint (USER32.@)
*/
BOOL WINAPI PhysicalToLogicalPoint(HWND hwnd, POINT *point)
{
static int once;
if (!once++)
FIXME("(%p %p) stub\n", hwnd, point);
return TRUE;
}