user32: Add LogicalToPhysicalPoint/PhysicalToLogicalPoint stubs.
Signed-off-by: Austin English <austinenglish@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -36,7 +36,7 @@
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@ stdcall IsWindow(long) user32.IsWindow
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@ stdcall IsWindowUnicode(long) user32.IsWindowUnicode
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@ stdcall IsWindowVisible(long) user32.IsWindowVisible
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@ stub LogicalToPhysicalPoint
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@ stdcall LogicalToPhysicalPoint(long ptr) user32.LogicalToPhysicalPoint
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@ stdcall MoveWindow(long long long long long long) user32.MoveWindow
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@ stdcall RemovePropW(long wstr) user32.RemovePropW
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@ stdcall SetForegroundWindow(long) user32.SetForegroundWindow
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@ -36,7 +36,7 @@
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@ stdcall IsWindow(long) user32.IsWindow
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@ stdcall IsWindowUnicode(long) user32.IsWindowUnicode
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@ stdcall IsWindowVisible(long) user32.IsWindowVisible
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@ stub LogicalToPhysicalPoint
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@ stdcall LogicalToPhysicalPoint(long ptr) user32.LogicalToPhysicalPoint
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@ stdcall MoveWindow(long long long long long long) user32.MoveWindow
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@ stdcall RemovePropW(long wstr) user32.RemovePropW
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@ stdcall SetForegroundWindow(long) user32.SetForegroundWindow
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@ -491,6 +491,7 @@
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@ stub LockWindowStation
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@ stdcall LockWindowUpdate(long)
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@ stdcall LockWorkStation()
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@ stdcall LogicalToPhysicalPoint(long ptr)
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@ stdcall LookupIconIdFromDirectory(ptr long)
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@ stdcall LookupIconIdFromDirectoryEx(ptr long long long long)
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@ stub MBToWCSEx
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@ -541,6 +542,7 @@
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# @ stub PaintMenuBar
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@ stdcall PeekMessageA(ptr long long long long)
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@ stdcall PeekMessageW(ptr long long long long)
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@ stdcall PhysicalToLogicalPoint(long ptr)
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@ stub PlaySoundEvent
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@ stdcall PostMessageA(long long long long)
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@ stdcall PostMessageW(long long long long)
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@ -2949,3 +2949,27 @@ void WINPOS_SysCommandSizeMove( HWND hwnd, WPARAM wParam )
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else WINPOS_ShowIconTitle( hwnd, TRUE );
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}
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}
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/***********************************************************************
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* LogicalToPhysicalPoint (USER32.@)
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*/
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BOOL WINAPI LogicalToPhysicalPoint(HWND hwnd, POINT *point)
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{
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static int once;
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if (!once++)
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FIXME("(%p %p) stub\n", hwnd, point);
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return TRUE;
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}
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/***********************************************************************
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* PhysicalToLogicalPoint (USER32.@)
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*/
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BOOL WINAPI PhysicalToLogicalPoint(HWND hwnd, POINT *point)
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{
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static int once;
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if (!once++)
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FIXME("(%p %p) stub\n", hwnd, point);
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return TRUE;
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}
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