d3dx9: Avoid LPD3DXMATRIX.
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@ -285,7 +285,7 @@ static HRESULT WINAPI ID3DXSkinInfoImpl_SetBoneOffsetMatrix(ID3DXSkinInfo *iface
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return D3D_OK;
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}
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static LPD3DXMATRIX WINAPI ID3DXSkinInfoImpl_GetBoneOffsetMatrix(ID3DXSkinInfo *iface, DWORD bone_num)
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static D3DXMATRIX * WINAPI ID3DXSkinInfoImpl_GetBoneOffsetMatrix(ID3DXSkinInfo *iface, DWORD bone_num)
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{
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ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
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@ -234,7 +234,7 @@ static void D3DXFresnelTest(void)
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static void D3DXMatrixTest(void)
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{
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D3DXMATRIX expectedmat, gotmat, mat, mat2, mat3;
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LPD3DXMATRIX funcpointer;
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D3DXMATRIX *funcpointer;
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D3DXPLANE plane;
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D3DXQUATERNION q, r;
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D3DXVECTOR3 at, axis, eye, last;
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@ -529,7 +529,7 @@ DECLARE_INTERFACE_(ID3DXSkinInfo, IUnknown)
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STDMETHOD(SetBoneName)(THIS_ DWORD bone, LPCSTR name) PURE;
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STDMETHOD_(LPCSTR, GetBoneName)(THIS_ DWORD bone) PURE;
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STDMETHOD(SetBoneOffsetMatrix)(THIS_ DWORD bone, CONST D3DXMATRIX* bone_transform) PURE;
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STDMETHOD_(LPD3DXMATRIX, GetBoneOffsetMatrix)(THIS_ DWORD bone) PURE;
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STDMETHOD_(D3DXMATRIX *, GetBoneOffsetMatrix)(THIS_ DWORD bone) PURE;
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STDMETHOD(Clone)(THIS_ ID3DXSkinInfo **skin_info) PURE;
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STDMETHOD(Remap)(THIS_ DWORD num_vertices, DWORD* vertex_remap) PURE;
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STDMETHOD(SetFVF)(THIS_ DWORD FVF) PURE;
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