wined3d: Introduce wined3d_device_get_shader_resource_view() helper function.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-03-07 09:50:21 +01:00 committed by Alexandre Julliard
parent 9265d55151
commit 3b42d47164
1 changed files with 14 additions and 26 deletions

View File

@ -2207,18 +2207,24 @@ void CDECL wined3d_device_set_vs_resource_view(struct wined3d_device *device,
wined3d_device_set_shader_resource_view(device, WINED3D_SHADER_TYPE_VERTEX, idx, view);
}
struct wined3d_shader_resource_view * CDECL wined3d_device_get_vs_resource_view(const struct wined3d_device *device,
UINT idx)
static struct wined3d_shader_resource_view *wined3d_device_get_shader_resource_view(
const struct wined3d_device *device, enum wined3d_shader_type shader_type, unsigned int idx)
{
TRACE("device %p, idx %u.\n", device, idx);
if (idx >= MAX_SHADER_RESOURCE_VIEWS)
{
WARN("Invalid view index %u.\n", idx);
return NULL;
}
return device->state.shader_resource_view[WINED3D_SHADER_TYPE_VERTEX][idx];
return device->state.shader_resource_view[shader_type][idx];
}
struct wined3d_shader_resource_view * CDECL wined3d_device_get_vs_resource_view(const struct wined3d_device *device,
UINT idx)
{
TRACE("device %p, idx %u.\n", device, idx);
return wined3d_device_get_shader_resource_view(device, WINED3D_SHADER_TYPE_VERTEX, idx);
}
static void wined3d_device_set_sampler(struct wined3d_device *device,
@ -2463,13 +2469,7 @@ struct wined3d_shader_resource_view * CDECL wined3d_device_get_ps_resource_view(
{
TRACE("device %p, idx %u.\n", device, idx);
if (idx >= MAX_SHADER_RESOURCE_VIEWS)
{
WARN("Invalid view index %u.\n", idx);
return NULL;
}
return device->state.shader_resource_view[WINED3D_SHADER_TYPE_PIXEL][idx];
return wined3d_device_get_shader_resource_view(device, WINED3D_SHADER_TYPE_PIXEL, idx);
}
void CDECL wined3d_device_set_ps_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler)
@ -2686,13 +2686,7 @@ struct wined3d_shader_resource_view * CDECL wined3d_device_get_gs_resource_view(
{
TRACE("device %p, idx %u.\n", device, idx);
if (idx >= MAX_SHADER_RESOURCE_VIEWS)
{
WARN("Invalid view index %u.\n", idx);
return NULL;
}
return device->state.shader_resource_view[WINED3D_SHADER_TYPE_GEOMETRY][idx];
return wined3d_device_get_shader_resource_view(device, WINED3D_SHADER_TYPE_GEOMETRY, idx);
}
void CDECL wined3d_device_set_gs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler)
@ -2766,13 +2760,7 @@ struct wined3d_shader_resource_view * CDECL wined3d_device_get_cs_resource_view(
{
TRACE("device %p, idx %u.\n", device, idx);
if (idx >= MAX_SHADER_RESOURCE_VIEWS)
{
WARN("Invalid view index %u.\n", idx);
return NULL;
}
return device->state.shader_resource_view[WINED3D_SHADER_TYPE_COMPUTE][idx];
return wined3d_device_get_shader_resource_view(device, WINED3D_SHADER_TYPE_COMPUTE, idx);
}
void CDECL wined3d_device_set_cs_sampler(struct wined3d_device *device,