include: Introduce consoleapi.h.
Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -74,6 +74,7 @@ SOURCES = \
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commoncontrols.idl \
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compobj.h \
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comsvcs.idl \
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consoleapi.h \
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control.idl \
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cor.idl \
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cordebug.idl \
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@ -0,0 +1,85 @@
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/*
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* Copyright (C) the Wine project
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef _APISETCONSOLE_
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#define _APISETCONSOLE_
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#include <wincontypes.h>
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/* Console Mode flags */
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#define ENABLE_PROCESSED_INPUT 0x0001
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#define ENABLE_LINE_INPUT 0x0002
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#define ENABLE_ECHO_INPUT 0x0004
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#define ENABLE_WINDOW_INPUT 0x0008
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#define ENABLE_MOUSE_INPUT 0x0010
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#define ENABLE_INSERT_MODE 0x0020
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#define ENABLE_QUICK_EDIT_MODE 0x0040
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#define ENABLE_EXTENDED_FLAGS 0x0080
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#define ENABLE_AUTO_POSITION 0x0100
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#define ENABLE_PROCESSED_OUTPUT 0x01
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#define ENABLE_WRAP_AT_EOL_OUTPUT 0x02
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/* handler routine control signal type */
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#define CTRL_C_EVENT 0
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#define CTRL_BREAK_EVENT 1
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#define CTRL_CLOSE_EVENT 2
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#define CTRL_LOGOFF_EVENT 5
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#define CTRL_SHUTDOWN_EVENT 6
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typedef BOOL (WINAPI *PHANDLER_ROUTINE)(DWORD dwCtrlType);
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typedef struct _CONSOLE_READCONSOLE_CONTROL
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{
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ULONG nLength;
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ULONG nInitialChars;
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ULONG dwCtrlWakeupMask;
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ULONG dwConsoleKeyState;
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} CONSOLE_READCONSOLE_CONTROL,*LPCONSOLE_READCONSOLE_CONTROL;
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#ifdef __cplusplus
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extern "C" {
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#endif
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WINBASEAPI BOOL WINAPI AllocConsole(void);
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WINBASEAPI BOOL WINAPI AttachConsole(DWORD);
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WINBASEAPI BOOL WINAPI FreeConsole(void);
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WINBASEAPI UINT WINAPI GetConsoleCP(void);
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WINBASEAPI BOOL WINAPI GetConsoleMode( HANDLE,DWORD *);
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WINBASEAPI UINT WINAPI GetConsoleOutputCP(void);
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WINBASEAPI BOOL WINAPI GetNumberOfConsoleInputEvents( HANDLE,DWORD *);
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WINBASEAPI BOOL WINAPI PeekConsoleInputA(HANDLE,PINPUT_RECORD,DWORD,DWORD *);
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WINBASEAPI BOOL WINAPI PeekConsoleInputW(HANDLE,PINPUT_RECORD,DWORD,DWORD *);
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#define PeekConsoleInput WINELIB_NAME_AW(PeekConsoleInput)
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WINBASEAPI BOOL WINAPI ReadConsoleA(HANDLE,void *,DWORD,DWORD *,void *);
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WINBASEAPI BOOL WINAPI ReadConsoleW(HANDLE,void *,DWORD,DWORD *,void *);
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#define ReadConsole WINELIB_NAME_AW(ReadConsole)
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WINBASEAPI BOOL WINAPI ReadConsoleInputA(HANDLE,PINPUT_RECORD,DWORD,DWORD *);
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WINBASEAPI BOOL WINAPI ReadConsoleInputW(HANDLE,PINPUT_RECORD,DWORD,DWORD *);
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#define ReadConsoleInput WINELIB_NAME_AW(ReadConsoleInput)
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WINBASEAPI BOOL WINAPI SetConsoleCtrlHandler( PHANDLER_ROUTINE,BOOL);
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WINBASEAPI BOOL WINAPI SetConsoleMode( HANDLE,DWORD);
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WINBASEAPI BOOL WINAPI WriteConsoleA(HANDLE,const void *,DWORD,DWORD *,void *);
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WINBASEAPI BOOL WINAPI WriteConsoleW(HANDLE,const void *,DWORD,DWORD *,void *);
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#define WriteConsole WINELIB_NAME_AW(WriteConsole)
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#ifdef __cplusplus
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}
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#endif
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#endif /* _APISETCONSOLE_ */
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@ -27,7 +27,7 @@ extern "C" {
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#include <wingdi.h>
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#endif
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#include <wincontypes.h>
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#include <consoleapi.h>
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/* AttachConsole special pid value */
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#define ATTACH_PARENT_PROCESS ((DWORD) -1)
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@ -47,29 +47,6 @@ extern "C" {
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#define CONSOLE_MOUSE_SELECTION 0x04
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#define CONSOLE_MOUSE_DOWN 0x08
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/* handler routine control signal type */
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#define CTRL_C_EVENT 0
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#define CTRL_BREAK_EVENT 1
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#define CTRL_CLOSE_EVENT 2
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#define CTRL_LOGOFF_EVENT 5
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#define CTRL_SHUTDOWN_EVENT 6
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/* Console Mode flags */
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#define ENABLE_PROCESSED_INPUT 0x0001
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#define ENABLE_LINE_INPUT 0x0002
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#define ENABLE_ECHO_INPUT 0x0004
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#define ENABLE_WINDOW_INPUT 0x0008
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#define ENABLE_MOUSE_INPUT 0x0010
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#define ENABLE_INSERT_MODE 0x0020
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#define ENABLE_QUICK_EDIT_MODE 0x0040
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#define ENABLE_EXTENDED_FLAGS 0x0080
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#define ENABLE_AUTO_POSITION 0x0100
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#define ENABLE_PROCESSED_OUTPUT 0x01
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#define ENABLE_WRAP_AT_EOL_OUTPUT 0x02
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typedef BOOL (WINAPI *PHANDLER_ROUTINE)(DWORD dwCtrlType);
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/* Attributes flags: */
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@ -120,14 +97,6 @@ typedef struct tagCONSOLE_HISTORY_INFO
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DWORD dwFlags;
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} CONSOLE_HISTORY_INFO,*LPCONSOLE_HISTORY_INFO;
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typedef struct _CONSOLE_READCONSOLE_CONTROL
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{
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ULONG nLength;
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ULONG nInitialChars;
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ULONG dwCtrlWakeupMask;
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ULONG dwConsoleKeyState;
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} CONSOLE_READCONSOLE_CONTROL,*LPCONSOLE_READCONSOLE_CONTROL;
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typedef struct tagCONSOLE_SCREEN_BUFFER_INFO
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{
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COORD dwSize;
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@ -197,8 +166,6 @@ WINBASEAPI COORD WINAPI GetLargestConsoleWindowSize(HANDLE);
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WINBASEAPI BOOL WINAPI AddConsoleAliasA(LPSTR,LPSTR,LPSTR);
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WINBASEAPI BOOL WINAPI AddConsoleAliasW(LPWSTR,LPWSTR,LPWSTR);
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#define AddConsoleAlias WINELIB_NAME_AW(AddConsoleAlias)
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WINBASEAPI BOOL WINAPI AllocConsole(VOID);
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WINBASEAPI BOOL WINAPI AttachConsole(DWORD);
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WINBASEAPI BOOL WINAPI CloseConsoleHandle(HANDLE);
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WINBASEAPI HANDLE WINAPI CreateConsoleScreenBuffer(DWORD,DWORD,LPSECURITY_ATTRIBUTES,DWORD,LPVOID);
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WINBASEAPI HANDLE WINAPI DuplicateConsoleHandle(HANDLE,DWORD,BOOL,DWORD);
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@ -207,7 +174,6 @@ WINBASEAPI BOOL WINAPI FillConsoleOutputCharacterA(HANDLE,CHAR,DWORD,COORD,LPD
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WINBASEAPI BOOL WINAPI FillConsoleOutputCharacterW(HANDLE,WCHAR,DWORD,COORD,LPDWORD);
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#define FillConsoleOutputCharacter WINELIB_NAME_AW(FillConsoleOutputCharacter)
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WINBASEAPI BOOL WINAPI FlushConsoleInputBuffer( HANDLE);
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WINBASEAPI BOOL WINAPI FreeConsole(VOID);
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WINBASEAPI BOOL WINAPI GenerateConsoleCtrlEvent( DWORD,DWORD);
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WINBASEAPI DWORD WINAPI GetConsoleAliasA(LPSTR,LPSTR,DWORD,LPSTR);
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WINBASEAPI DWORD WINAPI GetConsoleAliasW(LPWSTR,LPWSTR,DWORD,LPWSTR);
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@ -224,7 +190,6 @@ WINBASEAPI DWORD WINAPI GetConsoleAliasExesW(LPWSTR,DWORD);
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WINBASEAPI DWORD WINAPI GetConsoleAliasExesLengthA(VOID);
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WINBASEAPI DWORD WINAPI GetConsoleAliasExesLengthW(VOID);
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#define GetConsoleAliasExesLength WINELIB_NAME_AW(GetConsoleAliasExesLength)
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WINBASEAPI UINT WINAPI GetConsoleCP(VOID);
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WINBASEAPI BOOL WINAPI GetConsoleCursorInfo( HANDLE,LPCONSOLE_CURSOR_INFO);
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WINBASEAPI BOOL WINAPI GetConsoleDisplayMode(LPDWORD);
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WINBASEAPI BOOL WINAPI GetConsoleHistoryInfo(LPCONSOLE_HISTORY_INFO);
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@ -232,11 +197,9 @@ WINBASEAPI BOOL WINAPI GetConsoleInputExeNameA(DWORD,LPSTR);
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WINBASEAPI BOOL WINAPI GetConsoleInputExeNameW(DWORD,LPWSTR);
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#define GetConsoleInputExeName WINELIB_NAME_AW(GetConsoleInputExeName)
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WINBASEAPI HANDLE WINAPI GetConsoleInputWaitHandle(void);
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WINBASEAPI BOOL WINAPI GetConsoleMode( HANDLE,LPDWORD);
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WINBASEAPI DWORD WINAPI GetConsoleOriginalTitleA(LPSTR,DWORD);
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WINBASEAPI DWORD WINAPI GetConsoleOriginalTitleW(LPWSTR,DWORD);
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#define GetConsoleOriginalTitle WINELIB_NAME_AW(GetConsoleOriginalTitle)
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WINBASEAPI UINT WINAPI GetConsoleOutputCP(VOID);
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WINBASEAPI DWORD WINAPI GetConsoleProcessList(LPDWORD,DWORD);
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WINBASEAPI BOOL WINAPI GetConsoleScreenBufferInfo(HANDLE,LPCONSOLE_SCREEN_BUFFER_INFO);
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WINBASEAPI BOOL WINAPI GetConsoleScreenBufferInfoEx(HANDLE,LPCONSOLE_SCREEN_BUFFER_INFOEX);
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#define GetConsoleTitle WINELIB_NAME_AW(GetConsoleTitle)
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WINBASEAPI HWND WINAPI GetConsoleWindow(void);
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WINBASEAPI BOOL WINAPI GetCurrentConsoleFont(HANDLE,BOOL,LPCONSOLE_FONT_INFO);
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WINBASEAPI BOOL WINAPI GetNumberOfConsoleInputEvents( HANDLE,LPDWORD);
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WINBASEAPI BOOL WINAPI GetNumberOfConsoleMouseButtons(LPDWORD);
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WINBASEAPI HANDLE WINAPI OpenConsoleA(LPCSTR,DWORD,BOOL,DWORD);
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WINBASEAPI HANDLE WINAPI OpenConsoleW(LPCWSTR,DWORD,BOOL,DWORD);
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#define OpenConsole WINELIB_NAME_AW(OpenConsole)
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WINBASEAPI BOOL WINAPI PeekConsoleInputA( HANDLE,PINPUT_RECORD,DWORD,LPDWORD);
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WINBASEAPI BOOL WINAPI PeekConsoleInputW( HANDLE,PINPUT_RECORD,DWORD,LPDWORD);
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#define PeekConsoleInput WINELIB_NAME_AW(PeekConsoleInput)
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WINBASEAPI BOOL WINAPI ReadConsoleA(HANDLE,LPVOID,DWORD,LPDWORD,LPVOID);
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WINBASEAPI BOOL WINAPI ReadConsoleW(HANDLE,LPVOID,DWORD,LPDWORD,LPVOID);
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#define ReadConsole WINELIB_NAME_AW(ReadConsole)
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WINBASEAPI BOOL WINAPI ReadConsoleInputA(HANDLE,PINPUT_RECORD,DWORD,LPDWORD);
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WINBASEAPI BOOL WINAPI ReadConsoleInputW(HANDLE,PINPUT_RECORD,DWORD,LPDWORD);
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#define ReadConsoleInput WINELIB_NAME_AW(ReadConsoleInput)
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WINBASEAPI BOOL WINAPI ReadConsoleOutputA( HANDLE,LPCHAR_INFO,COORD,COORD,LPSMALL_RECT);
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WINBASEAPI BOOL WINAPI ReadConsoleOutputW( HANDLE,LPCHAR_INFO,COORD,COORD,LPSMALL_RECT);
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#define ReadConsoleOutput WINELIB_NAME_AW(ReadConsoleOutput)
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@ -271,12 +224,10 @@ WINBASEAPI BOOL WINAPI ScrollConsoleScreenBufferW( HANDLE,const SMALL_RECT *,c
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#define ScrollConsoleScreenBuffer WINELIB_NAME_AW(ScrollConsoleScreenBuffer)
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WINBASEAPI BOOL WINAPI SetConsoleActiveScreenBuffer( HANDLE);
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WINBASEAPI BOOL WINAPI SetConsoleCP(UINT);
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WINBASEAPI BOOL WINAPI SetConsoleCtrlHandler( PHANDLER_ROUTINE,BOOL);
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WINBASEAPI BOOL WINAPI SetConsoleCursorInfo( HANDLE,LPCONSOLE_CURSOR_INFO);
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WINBASEAPI BOOL WINAPI SetConsoleCursorPosition(HANDLE,COORD);
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WINBASEAPI BOOL WINAPI SetConsoleDisplayMode(HANDLE,DWORD,LPCOORD);
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WINBASEAPI BOOL WINAPI SetConsoleHistoryInfo(LPCONSOLE_HISTORY_INFO);
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WINBASEAPI BOOL WINAPI SetConsoleMode( HANDLE,DWORD);
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WINBASEAPI BOOL WINAPI SetConsoleOutputCP(UINT);
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WINBASEAPI BOOL WINAPI SetConsoleScreenBufferInfoEx(HANDLE,LPCONSOLE_SCREEN_BUFFER_INFOEX);
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WINBASEAPI BOOL WINAPI SetConsoleScreenBufferSize(HANDLE,COORD);
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#define SetConsoleTitle WINELIB_NAME_AW(SetConsoleTitle)
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WINBASEAPI BOOL WINAPI SetConsoleWindowInfo( HANDLE,BOOL,LPSMALL_RECT);
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WINBASEAPI BOOL WINAPI VerifyConsoleIoHandle(HANDLE);
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WINBASEAPI BOOL WINAPI WriteConsoleA(HANDLE,const void *,DWORD,LPDWORD,void *);
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WINBASEAPI BOOL WINAPI WriteConsoleW(HANDLE,const void *,DWORD,LPDWORD,void *);
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#define WriteConsole WINELIB_NAME_AW(WriteConsole)
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WINBASEAPI BOOL WINAPI WriteConsoleInputA(HANDLE,const INPUT_RECORD *,DWORD,LPDWORD);
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WINBASEAPI BOOL WINAPI WriteConsoleInputW(HANDLE,const INPUT_RECORD *,DWORD,LPDWORD);
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#define WriteConsoleInput WINELIB_NAME_AW(WriteConsoleInput)
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