include: Introduce consoleapi.h.

Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Jacek Caban 2020-08-10 16:05:36 +02:00 committed by Alexandre Julliard
parent 49449a9e9a
commit 3b35b468b7
3 changed files with 87 additions and 53 deletions

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@ -74,6 +74,7 @@ SOURCES = \
commoncontrols.idl \
compobj.h \
comsvcs.idl \
consoleapi.h \
control.idl \
cor.idl \
cordebug.idl \

85
include/consoleapi.h Normal file
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@ -0,0 +1,85 @@
/*
* Copyright (C) the Wine project
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef _APISETCONSOLE_
#define _APISETCONSOLE_
#include <wincontypes.h>
/* Console Mode flags */
#define ENABLE_PROCESSED_INPUT 0x0001
#define ENABLE_LINE_INPUT 0x0002
#define ENABLE_ECHO_INPUT 0x0004
#define ENABLE_WINDOW_INPUT 0x0008
#define ENABLE_MOUSE_INPUT 0x0010
#define ENABLE_INSERT_MODE 0x0020
#define ENABLE_QUICK_EDIT_MODE 0x0040
#define ENABLE_EXTENDED_FLAGS 0x0080
#define ENABLE_AUTO_POSITION 0x0100
#define ENABLE_PROCESSED_OUTPUT 0x01
#define ENABLE_WRAP_AT_EOL_OUTPUT 0x02
/* handler routine control signal type */
#define CTRL_C_EVENT 0
#define CTRL_BREAK_EVENT 1
#define CTRL_CLOSE_EVENT 2
#define CTRL_LOGOFF_EVENT 5
#define CTRL_SHUTDOWN_EVENT 6
typedef BOOL (WINAPI *PHANDLER_ROUTINE)(DWORD dwCtrlType);
typedef struct _CONSOLE_READCONSOLE_CONTROL
{
ULONG nLength;
ULONG nInitialChars;
ULONG dwCtrlWakeupMask;
ULONG dwConsoleKeyState;
} CONSOLE_READCONSOLE_CONTROL,*LPCONSOLE_READCONSOLE_CONTROL;
#ifdef __cplusplus
extern "C" {
#endif
WINBASEAPI BOOL WINAPI AllocConsole(void);
WINBASEAPI BOOL WINAPI AttachConsole(DWORD);
WINBASEAPI BOOL WINAPI FreeConsole(void);
WINBASEAPI UINT WINAPI GetConsoleCP(void);
WINBASEAPI BOOL WINAPI GetConsoleMode( HANDLE,DWORD *);
WINBASEAPI UINT WINAPI GetConsoleOutputCP(void);
WINBASEAPI BOOL WINAPI GetNumberOfConsoleInputEvents( HANDLE,DWORD *);
WINBASEAPI BOOL WINAPI PeekConsoleInputA(HANDLE,PINPUT_RECORD,DWORD,DWORD *);
WINBASEAPI BOOL WINAPI PeekConsoleInputW(HANDLE,PINPUT_RECORD,DWORD,DWORD *);
#define PeekConsoleInput WINELIB_NAME_AW(PeekConsoleInput)
WINBASEAPI BOOL WINAPI ReadConsoleA(HANDLE,void *,DWORD,DWORD *,void *);
WINBASEAPI BOOL WINAPI ReadConsoleW(HANDLE,void *,DWORD,DWORD *,void *);
#define ReadConsole WINELIB_NAME_AW(ReadConsole)
WINBASEAPI BOOL WINAPI ReadConsoleInputA(HANDLE,PINPUT_RECORD,DWORD,DWORD *);
WINBASEAPI BOOL WINAPI ReadConsoleInputW(HANDLE,PINPUT_RECORD,DWORD,DWORD *);
#define ReadConsoleInput WINELIB_NAME_AW(ReadConsoleInput)
WINBASEAPI BOOL WINAPI SetConsoleCtrlHandler( PHANDLER_ROUTINE,BOOL);
WINBASEAPI BOOL WINAPI SetConsoleMode( HANDLE,DWORD);
WINBASEAPI BOOL WINAPI WriteConsoleA(HANDLE,const void *,DWORD,DWORD *,void *);
WINBASEAPI BOOL WINAPI WriteConsoleW(HANDLE,const void *,DWORD,DWORD *,void *);
#define WriteConsole WINELIB_NAME_AW(WriteConsole)
#ifdef __cplusplus
}
#endif
#endif /* _APISETCONSOLE_ */

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@ -27,7 +27,7 @@ extern "C" {
#include <wingdi.h>
#endif
#include <wincontypes.h>
#include <consoleapi.h>
/* AttachConsole special pid value */
#define ATTACH_PARENT_PROCESS ((DWORD) -1)
@ -47,29 +47,6 @@ extern "C" {
#define CONSOLE_MOUSE_SELECTION 0x04
#define CONSOLE_MOUSE_DOWN 0x08
/* handler routine control signal type */
#define CTRL_C_EVENT 0
#define CTRL_BREAK_EVENT 1
#define CTRL_CLOSE_EVENT 2
#define CTRL_LOGOFF_EVENT 5
#define CTRL_SHUTDOWN_EVENT 6
/* Console Mode flags */
#define ENABLE_PROCESSED_INPUT 0x0001
#define ENABLE_LINE_INPUT 0x0002
#define ENABLE_ECHO_INPUT 0x0004
#define ENABLE_WINDOW_INPUT 0x0008
#define ENABLE_MOUSE_INPUT 0x0010
#define ENABLE_INSERT_MODE 0x0020
#define ENABLE_QUICK_EDIT_MODE 0x0040
#define ENABLE_EXTENDED_FLAGS 0x0080
#define ENABLE_AUTO_POSITION 0x0100
#define ENABLE_PROCESSED_OUTPUT 0x01
#define ENABLE_WRAP_AT_EOL_OUTPUT 0x02
typedef BOOL (WINAPI *PHANDLER_ROUTINE)(DWORD dwCtrlType);
/* Attributes flags: */
@ -120,14 +97,6 @@ typedef struct tagCONSOLE_HISTORY_INFO
DWORD dwFlags;
} CONSOLE_HISTORY_INFO,*LPCONSOLE_HISTORY_INFO;
typedef struct _CONSOLE_READCONSOLE_CONTROL
{
ULONG nLength;
ULONG nInitialChars;
ULONG dwCtrlWakeupMask;
ULONG dwConsoleKeyState;
} CONSOLE_READCONSOLE_CONTROL,*LPCONSOLE_READCONSOLE_CONTROL;
typedef struct tagCONSOLE_SCREEN_BUFFER_INFO
{
COORD dwSize;
@ -197,8 +166,6 @@ WINBASEAPI COORD WINAPI GetLargestConsoleWindowSize(HANDLE);
WINBASEAPI BOOL WINAPI AddConsoleAliasA(LPSTR,LPSTR,LPSTR);
WINBASEAPI BOOL WINAPI AddConsoleAliasW(LPWSTR,LPWSTR,LPWSTR);
#define AddConsoleAlias WINELIB_NAME_AW(AddConsoleAlias)
WINBASEAPI BOOL WINAPI AllocConsole(VOID);
WINBASEAPI BOOL WINAPI AttachConsole(DWORD);
WINBASEAPI BOOL WINAPI CloseConsoleHandle(HANDLE);
WINBASEAPI HANDLE WINAPI CreateConsoleScreenBuffer(DWORD,DWORD,LPSECURITY_ATTRIBUTES,DWORD,LPVOID);
WINBASEAPI HANDLE WINAPI DuplicateConsoleHandle(HANDLE,DWORD,BOOL,DWORD);
@ -207,7 +174,6 @@ WINBASEAPI BOOL WINAPI FillConsoleOutputCharacterA(HANDLE,CHAR,DWORD,COORD,LPD
WINBASEAPI BOOL WINAPI FillConsoleOutputCharacterW(HANDLE,WCHAR,DWORD,COORD,LPDWORD);
#define FillConsoleOutputCharacter WINELIB_NAME_AW(FillConsoleOutputCharacter)
WINBASEAPI BOOL WINAPI FlushConsoleInputBuffer( HANDLE);
WINBASEAPI BOOL WINAPI FreeConsole(VOID);
WINBASEAPI BOOL WINAPI GenerateConsoleCtrlEvent( DWORD,DWORD);
WINBASEAPI DWORD WINAPI GetConsoleAliasA(LPSTR,LPSTR,DWORD,LPSTR);
WINBASEAPI DWORD WINAPI GetConsoleAliasW(LPWSTR,LPWSTR,DWORD,LPWSTR);
@ -224,7 +190,6 @@ WINBASEAPI DWORD WINAPI GetConsoleAliasExesW(LPWSTR,DWORD);
WINBASEAPI DWORD WINAPI GetConsoleAliasExesLengthA(VOID);
WINBASEAPI DWORD WINAPI GetConsoleAliasExesLengthW(VOID);
#define GetConsoleAliasExesLength WINELIB_NAME_AW(GetConsoleAliasExesLength)
WINBASEAPI UINT WINAPI GetConsoleCP(VOID);
WINBASEAPI BOOL WINAPI GetConsoleCursorInfo( HANDLE,LPCONSOLE_CURSOR_INFO);
WINBASEAPI BOOL WINAPI GetConsoleDisplayMode(LPDWORD);
WINBASEAPI BOOL WINAPI GetConsoleHistoryInfo(LPCONSOLE_HISTORY_INFO);
@ -232,11 +197,9 @@ WINBASEAPI BOOL WINAPI GetConsoleInputExeNameA(DWORD,LPSTR);
WINBASEAPI BOOL WINAPI GetConsoleInputExeNameW(DWORD,LPWSTR);
#define GetConsoleInputExeName WINELIB_NAME_AW(GetConsoleInputExeName)
WINBASEAPI HANDLE WINAPI GetConsoleInputWaitHandle(void);
WINBASEAPI BOOL WINAPI GetConsoleMode( HANDLE,LPDWORD);
WINBASEAPI DWORD WINAPI GetConsoleOriginalTitleA(LPSTR,DWORD);
WINBASEAPI DWORD WINAPI GetConsoleOriginalTitleW(LPWSTR,DWORD);
#define GetConsoleOriginalTitle WINELIB_NAME_AW(GetConsoleOriginalTitle)
WINBASEAPI UINT WINAPI GetConsoleOutputCP(VOID);
WINBASEAPI DWORD WINAPI GetConsoleProcessList(LPDWORD,DWORD);
WINBASEAPI BOOL WINAPI GetConsoleScreenBufferInfo(HANDLE,LPCONSOLE_SCREEN_BUFFER_INFO);
WINBASEAPI BOOL WINAPI GetConsoleScreenBufferInfoEx(HANDLE,LPCONSOLE_SCREEN_BUFFER_INFOEX);
@ -245,20 +208,10 @@ WINBASEAPI DWORD WINAPI GetConsoleTitleW(LPWSTR,DWORD);
#define GetConsoleTitle WINELIB_NAME_AW(GetConsoleTitle)
WINBASEAPI HWND WINAPI GetConsoleWindow(void);
WINBASEAPI BOOL WINAPI GetCurrentConsoleFont(HANDLE,BOOL,LPCONSOLE_FONT_INFO);
WINBASEAPI BOOL WINAPI GetNumberOfConsoleInputEvents( HANDLE,LPDWORD);
WINBASEAPI BOOL WINAPI GetNumberOfConsoleMouseButtons(LPDWORD);
WINBASEAPI HANDLE WINAPI OpenConsoleA(LPCSTR,DWORD,BOOL,DWORD);
WINBASEAPI HANDLE WINAPI OpenConsoleW(LPCWSTR,DWORD,BOOL,DWORD);
#define OpenConsole WINELIB_NAME_AW(OpenConsole)
WINBASEAPI BOOL WINAPI PeekConsoleInputA( HANDLE,PINPUT_RECORD,DWORD,LPDWORD);
WINBASEAPI BOOL WINAPI PeekConsoleInputW( HANDLE,PINPUT_RECORD,DWORD,LPDWORD);
#define PeekConsoleInput WINELIB_NAME_AW(PeekConsoleInput)
WINBASEAPI BOOL WINAPI ReadConsoleA(HANDLE,LPVOID,DWORD,LPDWORD,LPVOID);
WINBASEAPI BOOL WINAPI ReadConsoleW(HANDLE,LPVOID,DWORD,LPDWORD,LPVOID);
#define ReadConsole WINELIB_NAME_AW(ReadConsole)
WINBASEAPI BOOL WINAPI ReadConsoleInputA(HANDLE,PINPUT_RECORD,DWORD,LPDWORD);
WINBASEAPI BOOL WINAPI ReadConsoleInputW(HANDLE,PINPUT_RECORD,DWORD,LPDWORD);
#define ReadConsoleInput WINELIB_NAME_AW(ReadConsoleInput)
WINBASEAPI BOOL WINAPI ReadConsoleOutputA( HANDLE,LPCHAR_INFO,COORD,COORD,LPSMALL_RECT);
WINBASEAPI BOOL WINAPI ReadConsoleOutputW( HANDLE,LPCHAR_INFO,COORD,COORD,LPSMALL_RECT);
#define ReadConsoleOutput WINELIB_NAME_AW(ReadConsoleOutput)
@ -271,12 +224,10 @@ WINBASEAPI BOOL WINAPI ScrollConsoleScreenBufferW( HANDLE,const SMALL_RECT *,c
#define ScrollConsoleScreenBuffer WINELIB_NAME_AW(ScrollConsoleScreenBuffer)
WINBASEAPI BOOL WINAPI SetConsoleActiveScreenBuffer( HANDLE);
WINBASEAPI BOOL WINAPI SetConsoleCP(UINT);
WINBASEAPI BOOL WINAPI SetConsoleCtrlHandler( PHANDLER_ROUTINE,BOOL);
WINBASEAPI BOOL WINAPI SetConsoleCursorInfo( HANDLE,LPCONSOLE_CURSOR_INFO);
WINBASEAPI BOOL WINAPI SetConsoleCursorPosition(HANDLE,COORD);
WINBASEAPI BOOL WINAPI SetConsoleDisplayMode(HANDLE,DWORD,LPCOORD);
WINBASEAPI BOOL WINAPI SetConsoleHistoryInfo(LPCONSOLE_HISTORY_INFO);
WINBASEAPI BOOL WINAPI SetConsoleMode( HANDLE,DWORD);
WINBASEAPI BOOL WINAPI SetConsoleOutputCP(UINT);
WINBASEAPI BOOL WINAPI SetConsoleScreenBufferInfoEx(HANDLE,LPCONSOLE_SCREEN_BUFFER_INFOEX);
WINBASEAPI BOOL WINAPI SetConsoleScreenBufferSize(HANDLE,COORD);
@ -286,9 +237,6 @@ WINBASEAPI BOOL WINAPI SetConsoleTitleW(LPCWSTR);
#define SetConsoleTitle WINELIB_NAME_AW(SetConsoleTitle)
WINBASEAPI BOOL WINAPI SetConsoleWindowInfo( HANDLE,BOOL,LPSMALL_RECT);
WINBASEAPI BOOL WINAPI VerifyConsoleIoHandle(HANDLE);
WINBASEAPI BOOL WINAPI WriteConsoleA(HANDLE,const void *,DWORD,LPDWORD,void *);
WINBASEAPI BOOL WINAPI WriteConsoleW(HANDLE,const void *,DWORD,LPDWORD,void *);
#define WriteConsole WINELIB_NAME_AW(WriteConsole)
WINBASEAPI BOOL WINAPI WriteConsoleInputA(HANDLE,const INPUT_RECORD *,DWORD,LPDWORD);
WINBASEAPI BOOL WINAPI WriteConsoleInputW(HANDLE,const INPUT_RECORD *,DWORD,LPDWORD);
#define WriteConsoleInput WINELIB_NAME_AW(WriteConsoleInput)