wined3d: Optimize scanning changed render states in wined3d_device_apply_stateblock().

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Matteo Bruni 2020-02-27 13:31:13 +01:00 committed by Alexandre Julliard
parent fd816f263e
commit 3b27222aa2
1 changed files with 16 additions and 13 deletions

View File

@ -3929,24 +3929,27 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
wined3d_device_set_blend_state(device, blend_state, &colour);
}
for (i = 0; i < ARRAY_SIZE(state->rs); ++i)
for (i = 0; i < ARRAY_SIZE(changed->renderState); ++i)
{
if (!wined3d_bitmap_is_set(changed->renderState, i))
continue;
if (i != WINED3D_RS_BLENDFACTOR)
map = changed->renderState[i];
while (map)
{
wined3d_device_set_render_state(device, i, state->rs[i]);
j = wined3d_bit_scan(&map);
idx = i * word_bit_count + j;
if (idx != WINED3D_RS_BLENDFACTOR)
{
wined3d_device_set_render_state(device, idx, state->rs[idx]);
continue;
}
if (!set_blend_state)
{
blend_state = wined3d_device_get_blend_state(device, &colour);
wined3d_color_from_d3dcolor(&colour, state->rs[i]);
wined3d_color_from_d3dcolor(&colour, state->rs[idx]);
wined3d_device_set_blend_state(device, blend_state, &colour);
}
}
}
for (i = 0; i < ARRAY_SIZE(state->texture_states); ++i)
{