wined3d: Properly check the clipplane index against the limit.
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@ -2053,7 +2053,7 @@ static void transform_world(DWORD state, IWineD3DStateBlockImpl *stateblock, Win
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static void clipplane(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {
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UINT index = state - STATE_CLIPPLANE(0);
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if(isStateDirty(context, STATE_TRANSFORM(WINED3DTS_VIEW)) || index > GL_LIMITS(clipplanes)) {
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if(isStateDirty(context, STATE_TRANSFORM(WINED3DTS_VIEW)) || index >= GL_LIMITS(clipplanes)) {
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return;
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}
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