wined3d: Allow multisample source locations for all colour blits.
Signed-off-by: Paul Gofman <pgofman@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
826cee41a7
commit
3aa53f328c
|
@ -1707,7 +1707,7 @@ HRESULT texture2d_blt(struct wined3d_texture *dst_texture, unsigned int dst_sub_
|
|||
|
||||
if (src_texture->resource.multisample_type != WINED3D_MULTISAMPLE_NONE
|
||||
&& ((scale && !context->d3d_info->scaled_resolve)
|
||||
|| convert || blit_op != WINED3D_BLIT_OP_COLOR_BLIT))
|
||||
|| convert || !wined3d_is_colour_blit(blit_op)))
|
||||
src_location = WINED3D_LOCATION_RB_RESOLVED;
|
||||
else
|
||||
src_location = src_texture->resource.draw_binding;
|
||||
|
|
Loading…
Reference in New Issue