wined3d: Make the shader parameter to init_output_registers() const.
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@ -3927,7 +3927,7 @@ static DWORD find_input_signature(struct shader_arb_priv *priv, const struct win
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return found_sig->idx;
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}
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static void init_output_registers(struct wined3d_shader *shader, DWORD sig_num,
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static void init_output_registers(const struct wined3d_shader *shader, DWORD sig_num,
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struct shader_arb_ctx_priv *priv_ctx, struct arb_vs_compiled_shader *compiled)
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{
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unsigned int i, j;
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