Make sure we advertize our capabilites correctly.
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@ -379,7 +379,7 @@ HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps (LPDIRECT3D8 iface,
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pCaps->TextureOpCaps = D3DTEXOPCAPS_ADD | D3DTEXOPCAPS_ADDSIGNED | D3DTEXOPCAPS_ADDSIGNED2X |
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D3DTEXOPCAPS_MODULATE | D3DTEXOPCAPS_MODULATE2X | D3DTEXOPCAPS_MODULATE4X |
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D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_DISABLE;
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D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_SELECTARG2 | D3DTEXOPCAPS_DISABLE;
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#if defined(GL_VERSION_1_3)
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pCaps->TextureOpCaps |= D3DTEXOPCAPS_DOTPRODUCT3;
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#endif
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@ -387,7 +387,7 @@ HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps (LPDIRECT3D8 iface,
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D3DTEXOPCAPS_BLENDTEXTUREALPHA D3DTEXOPCAPS_BLENDTEXTUREALPHAPM D3DTEXOPCAPS_BUMPENVMAP D3DTEXOPCAPS_BUMPENVMAPLUMINANCE
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D3DTEXOPCAPS_LERP D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA
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D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA D3DTEXOPCAPS_MULTIPLYADD
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D3DTEXOPCAPS_PREMODULATE D3DTEXOPCAPS_SELECTARG2 D3DTEXOPCAPS_SUBTRACT */
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D3DTEXOPCAPS_PREMODULATE D3DTEXOPCAPS_SUBTRACT */
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{
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GLint gl_max;
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