wined3d: Introduce wined3d_stateblock_set_vertex_shader().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1274,6 +1274,18 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock)
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TRACE("Applied stateblock %p.\n", stateblock);
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}
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void CDECL wined3d_stateblock_set_vertex_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader)
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{
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TRACE("stateblock %p, shader %p.\n", stateblock, shader);
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if (shader)
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wined3d_shader_incref(shader);
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if (stateblock->stateblock_state.vs)
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wined3d_shader_decref(stateblock->stateblock_state.vs);
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stateblock->stateblock_state.vs = shader;
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stateblock->changed.vertexShader = TRUE;
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}
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HRESULT CDECL wined3d_stateblock_set_vs_consts_f(struct wined3d_stateblock *stateblock,
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unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants)
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{
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@ -258,6 +258,7 @@
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@ cdecl wined3d_stateblock_create(ptr long ptr)
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@ cdecl wined3d_stateblock_decref(ptr)
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@ cdecl wined3d_stateblock_incref(ptr)
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@ cdecl wined3d_stateblock_set_vertex_shader(ptr ptr)
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@ cdecl wined3d_stateblock_set_vs_consts_b(ptr long long ptr)
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@ cdecl wined3d_stateblock_set_vs_consts_f(ptr long long ptr)
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@ cdecl wined3d_stateblock_set_vs_consts_i(ptr long long ptr)
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@ -2660,6 +2660,7 @@ HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device,
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enum wined3d_stateblock_type type, struct wined3d_stateblock **stateblock);
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ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock);
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ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
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void __cdecl wined3d_stateblock_set_vertex_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader);
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HRESULT __cdecl wined3d_stateblock_set_vs_consts_b(struct wined3d_stateblock *stateblock,
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unsigned int start_idx, unsigned int count, const BOOL *constants);
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HRESULT __cdecl wined3d_stateblock_set_vs_consts_f(struct wined3d_stateblock *stateblock,
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