wined3d: Print the correct resource location in surface_set_texture_name().

This commit is contained in:
Henri Verbeet 2010-08-15 23:21:45 +02:00 committed by Alexandre Julliard
parent 81603f18d8
commit 3a36013065
1 changed files with 1 additions and 1 deletions

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@ -485,7 +485,7 @@ void surface_set_texture_name(IWineD3DSurfaceImpl *surface, GLuint new_name, BOO
/* FIXME: We shouldn't need to remove SFLAG_INTEXTURE if the /* FIXME: We shouldn't need to remove SFLAG_INTEXTURE if the
* surface has no texture name yet. See if we can get rid of this. */ * surface has no texture name yet. See if we can get rid of this. */
if (surface->Flags & flag) if (surface->Flags & flag)
ERR("Surface has SFLAG_INTEXTURE set, but no texture name\n"); ERR("Surface has %s set, but no texture name.\n", debug_surflocation(flag));
surface_modify_location(surface, flag, FALSE); surface_modify_location(surface, flag, FALSE);
} }