From 3a224fe289ec1b107e6661427276ebfde16a3443 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Mon, 7 Jul 2008 17:00:49 -0500 Subject: [PATCH] d3d9: Unset the vertex shader in the compare_instructions test. --- dlls/d3d9/tests/visual.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index fdba43bac25..a63d5e3af4a 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -5813,6 +5813,8 @@ void test_compare_instructions(IDirect3DDevice9 *device) hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr); + hr = IDirect3DDevice9_SetVertexShader(device, NULL); + ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr); color = getPixelColor(device, 160, 360); ok(color == 0x00FF00FF, "Compare test: Quad 1(sge vec) returned color 0x%08x, expected 0x00FF00FF\n", color);