wined3d: Use surface_load_location() instead of surface_internal_preload() in wined3d_device_update_surface().

This commit is contained in:
Henri Verbeet 2011-06-16 22:38:24 +02:00 committed by Alexandre Julliard
parent cd9ff09d8e
commit 3a1d151561
1 changed files with 1 additions and 1 deletions

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@ -4834,7 +4834,7 @@ HRESULT CDECL wined3d_device_update_surface(struct wined3d_device *device,
LEAVE_GL(); LEAVE_GL();
/* Make sure the surface is loaded and up to date */ /* Make sure the surface is loaded and up to date */
surface_internal_preload(dst_surface, SRGB_RGB); surface_load_location(dst_surface, SFLAG_INTEXTURE, NULL);
surface_bind(dst_surface, gl_info, FALSE); surface_bind(dst_surface, gl_info, FALSE);
data.buffer_object = 0; data.buffer_object = 0;