wined3d: Use surface_load_location() instead of surface_internal_preload() in wined3d_device_update_surface().
This commit is contained in:
parent
cd9ff09d8e
commit
3a1d151561
|
@ -4834,7 +4834,7 @@ HRESULT CDECL wined3d_device_update_surface(struct wined3d_device *device,
|
||||||
LEAVE_GL();
|
LEAVE_GL();
|
||||||
|
|
||||||
/* Make sure the surface is loaded and up to date */
|
/* Make sure the surface is loaded and up to date */
|
||||||
surface_internal_preload(dst_surface, SRGB_RGB);
|
surface_load_location(dst_surface, SFLAG_INTEXTURE, NULL);
|
||||||
surface_bind(dst_surface, gl_info, FALSE);
|
surface_bind(dst_surface, gl_info, FALSE);
|
||||||
|
|
||||||
data.buffer_object = 0;
|
data.buffer_object = 0;
|
||||||
|
|
Loading…
Reference in New Issue