wined3d: Make the device parameter to wined3d_device_get_raster_status() const.
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@ -4568,7 +4568,7 @@ BOOL CDECL wined3d_device_get_software_vertex_processing(const struct wined3d_de
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return device->softwareVertexProcessing;
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return device->softwareVertexProcessing;
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}
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}
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HRESULT CDECL wined3d_device_get_raster_status(struct wined3d_device *device,
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HRESULT CDECL wined3d_device_get_raster_status(const struct wined3d_device *device,
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UINT swapchain_idx, WINED3DRASTER_STATUS *raster_status)
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UINT swapchain_idx, WINED3DRASTER_STATUS *raster_status)
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{
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{
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struct wined3d_swapchain *swapchain;
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struct wined3d_swapchain *swapchain;
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@ -2234,7 +2234,7 @@ HRESULT __cdecl wined3d_device_get_ps_consts_f(const struct wined3d_device *devi
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UINT start_register, float *constants, UINT vector4f_count);
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UINT start_register, float *constants, UINT vector4f_count);
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HRESULT __cdecl wined3d_device_get_ps_consts_i(const struct wined3d_device *device,
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HRESULT __cdecl wined3d_device_get_ps_consts_i(const struct wined3d_device *device,
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UINT start_register, int *constants, UINT vector4i_count);
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UINT start_register, int *constants, UINT vector4i_count);
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HRESULT __cdecl wined3d_device_get_raster_status(struct wined3d_device *device,
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HRESULT __cdecl wined3d_device_get_raster_status(const struct wined3d_device *device,
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UINT swapchain_idx, WINED3DRASTER_STATUS *raster_status);
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UINT swapchain_idx, WINED3DRASTER_STATUS *raster_status);
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HRESULT __cdecl wined3d_device_get_render_state(const struct wined3d_device *device,
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HRESULT __cdecl wined3d_device_get_render_state(const struct wined3d_device *device,
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WINED3DRENDERSTATETYPE state, DWORD *value);
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WINED3DRENDERSTATETYPE state, DWORD *value);
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