d3dx9: Add relative addressing support to the shader assembler.
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5f934aca62
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399bde576e
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@ -194,11 +194,20 @@ ps_3_0 {return VER_PS30; }
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\_pp {return MOD_PP; }
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\_centroid {return MOD_CENTROID; }
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{IMMVAL} {
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asmshader_lval.immval.val = atof(yytext);
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asmshader_lval.immval.integer = ((strstr(yytext, ".") == NULL) && (strstr(yytext, "f") == NULL));
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return IMMVAL;
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}
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{COMMA} {return yytext[0]; }
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- {return yytext[0]; }
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\( {return yytext[0]; }
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\) {return yytext[0]; }
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/* for relative addressing */
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\[|\]|\+ {return yytext[0]; }
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\_abs {return SMOD_ABS; }
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{PREPROCESSORDIRECTIVE} {
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@ -37,12 +37,29 @@ void asmshader_error(const char *s);
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int asmshader_lex(void);
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void set_rel_reg(struct shader_reg *reg, struct rel_reg *rel) {
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/* We can have an additional offset without true relative addressing
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* ex. c2[ 4 ] */
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reg->regnum += rel->additional_offset;
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if(!rel->has_rel_reg) {
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reg->rel_reg = NULL;
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} else {
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reg->rel_reg = asm_alloc(sizeof(*reg->rel_reg));
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if(!reg->rel_reg) {
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return;
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}
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reg->rel_reg->type = rel->type;
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reg->rel_reg->swizzle = rel->swizzle;
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reg->rel_reg->regnum = rel->rel_regnum;
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}
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}
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%}
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%union {
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struct {
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float val;
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BOOL integer;
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} immval;
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unsigned int regnum;
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struct shader_reg reg;
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DWORD srcmod;
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@ -118,10 +135,12 @@ void set_rel_reg(struct shader_reg *reg, struct rel_reg *rel) {
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/* Misc stuff */
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%token <component> COMPONENT
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%token <immval> IMMVAL
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%type <reg> dreg_name
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%type <reg> dreg
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%type <reg> sreg_name
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%type <reg> relreg_name
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%type <reg> sreg
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%type <srcmod> smod
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%type <writemask> writemask
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@ -131,6 +150,7 @@ void set_rel_reg(struct shader_reg *reg, struct rel_reg *rel) {
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%type <modshift> omods
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%type <modshift> omodifier
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%type <rel_reg> rel_reg
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%type <immval> immsum
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%type <sregs> sregs
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%%
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@ -523,12 +543,77 @@ rel_reg: /* empty */
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$$.has_rel_reg = FALSE;
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$$.additional_offset = 0;
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}
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| '[' immsum ']'
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{
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$$.has_rel_reg = FALSE;
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$$.additional_offset = $2.val;
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}
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| '[' relreg_name swizzle ']'
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{
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$$.has_rel_reg = TRUE;
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$$.type = $2.type;
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$$.additional_offset = 0;
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$$.rel_regnum = $2.regnum;
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$$.swizzle = $3;
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}
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| '[' immsum '+' relreg_name swizzle ']'
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{
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$$.has_rel_reg = TRUE;
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$$.type = $4.type;
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$$.additional_offset = $2.val;
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$$.rel_regnum = $4.regnum;
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$$.swizzle = $5;
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}
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| '[' relreg_name swizzle '+' immsum ']'
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{
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$$.has_rel_reg = TRUE;
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$$.type = $2.type;
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$$.additional_offset = $5.val;
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$$.rel_regnum = $2.regnum;
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$$.swizzle = $3;
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}
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| '[' immsum '+' relreg_name swizzle '+' immsum ']'
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{
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$$.has_rel_reg = TRUE;
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$$.type = $4.type;
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$$.additional_offset = $2.val + $7.val;
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$$.rel_regnum = $4.regnum;
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$$.swizzle = $5;
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}
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immsum: IMMVAL
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{
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if(!$1.integer) {
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asmparser_message(&asm_ctx, "Line %u: Unexpected float %f\n",
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asm_ctx.line_no, $1.val);
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set_parse_status(&asm_ctx, PARSE_ERR);
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}
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$$.val = $1.val;
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}
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| immsum '+' IMMVAL
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{
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if(!$3.integer) {
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asmparser_message(&asm_ctx, "Line %u: Unexpected float %f\n",
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asm_ctx.line_no, $3.val);
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set_parse_status(&asm_ctx, PARSE_ERR);
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}
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$$.val = $1.val + $3.val;
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}
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smod: SMOD_ABS
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{
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$$ = BWRITERSPSM_ABS;
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}
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relreg_name: REG_ADDRESS
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{
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$$.regnum = 0; $$.type = BWRITERSPR_ADDR;
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}
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| REG_LOOP
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{
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$$.regnum = 0; $$.type = BWRITERSPR_LOOP;
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}
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sreg_name: REG_TEMP
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{
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$$.regnum = $1; $$.type = BWRITERSPR_TEMP;
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@ -231,8 +231,24 @@ const char *debug_print_writemask(DWORD mask) {
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return wine_dbg_sprintf("%s", ret);
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}
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const char *debug_print_relarg(const struct shader_reg *reg) {
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const char *short_swizzle;
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if(!reg->rel_reg) return "";
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short_swizzle = debug_print_swizzle(reg->rel_reg->swizzle);
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if(reg->rel_reg->type == BWRITERSPR_ADDR) {
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return wine_dbg_sprintf("[a%u%s]", reg->rel_reg->regnum, short_swizzle);
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} else if(reg->rel_reg->type == BWRITERSPR_LOOP && reg->rel_reg->regnum == 0) {
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return wine_dbg_sprintf("[aL%s]", short_swizzle);
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} else {
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return "Unexpected relative addressing argument";
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}
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}
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const char *debug_print_dstreg(const struct shader_reg *reg, shader_type st) {
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return wine_dbg_sprintf("%s%s", get_regname(reg, st),
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return wine_dbg_sprintf("%s%s%s", get_regname(reg, st),
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debug_print_relarg(reg),
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debug_print_writemask(reg->writemask));
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}
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@ -275,16 +291,20 @@ const char *debug_print_swizzle(DWORD arg) {
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const char *debug_print_srcreg(const struct shader_reg *reg, shader_type st) {
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switch(reg->srcmod) {
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case BWRITERSPSM_NONE:
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return wine_dbg_sprintf("%s%s", get_regname(reg, st),
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return wine_dbg_sprintf("%s%s%s", get_regname(reg, st),
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debug_print_relarg(reg),
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debug_print_swizzle(reg->swizzle));
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case BWRITERSPSM_NEG:
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return wine_dbg_sprintf("-%s%s", get_regname(reg, st),
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return wine_dbg_sprintf("-%s%s%s", get_regname(reg, st),
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debug_print_relarg(reg),
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debug_print_swizzle(reg->swizzle));
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case BWRITERSPSM_ABS:
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return wine_dbg_sprintf("%s_abs%s", get_regname(reg, st),
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return wine_dbg_sprintf("%s%s_abs%s", get_regname(reg, st),
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debug_print_relarg(reg),
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debug_print_swizzle(reg->swizzle));
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case BWRITERSPSM_ABSNEG:
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return wine_dbg_sprintf("-%s_abs%s", get_regname(reg, st),
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return wine_dbg_sprintf("-%s%s_abs%s", get_regname(reg, st),
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debug_print_relarg(reg),
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debug_print_swizzle(reg->swizzle));
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}
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return "Unknown modifier";
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@ -219,7 +219,31 @@ static void sm_3_srcreg(struct bc_writer *This,
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token |= d3d9_swizzle(reg->swizzle) & D3DVS_SWIZZLE_MASK;
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token |= d3d9_srcmod(reg->srcmod);
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if(reg->rel_reg) {
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if(reg->type == BWRITERSPR_CONST && This->version == BWRITERPS_VERSION(3, 0)) {
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WARN("c%u[...] is unsupported in ps_3_0\n", reg->regnum);
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This->state = E_INVALIDARG;
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return;
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}
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if(((reg->rel_reg->type == BWRITERSPR_ADDR && This->version == BWRITERVS_VERSION(3, 0)) ||
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reg->rel_reg->type == BWRITERSPR_LOOP) &&
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reg->rel_reg->regnum == 0) {
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token |= D3DVS_ADDRMODE_RELATIVE & D3DVS_ADDRESSMODE_MASK;
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} else {
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WARN("Unsupported relative addressing register\n");
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This->state = E_INVALIDARG;
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return;
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}
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}
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put_dword(buffer, token);
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/* vs_2_0 and newer write the register containing the index explicitly in the
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* binary code
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*/
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if(token & D3DVS_ADDRMODE_RELATIVE) {
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sm_3_srcreg(This, reg->rel_reg, buffer);
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}
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}
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static void sm_3_dstreg(struct bc_writer *This,
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@ -229,6 +253,17 @@ static void sm_3_dstreg(struct bc_writer *This,
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DWORD token = (1 << 31); /* Bit 31 of registers is 1 */
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DWORD d3d9reg;
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if(reg->rel_reg) {
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if(This->version == BWRITERVS_VERSION(3, 0) &&
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reg->type == BWRITERSPR_OUTPUT) {
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token |= D3DVS_ADDRMODE_RELATIVE & D3DVS_ADDRESSMODE_MASK;
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} else {
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WARN("Relative addressing not supported for this shader type or register type\n");
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This->state = E_INVALIDARG;
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return;
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}
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}
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d3d9reg = d3d9_register(reg->type);
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token |= (d3d9reg << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK;
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token |= (d3d9reg << D3DSP_REGTYPE_SHIFT2) & D3DSP_REGTYPE_MASK2;
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@ -238,6 +273,13 @@ static void sm_3_dstreg(struct bc_writer *This,
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token |= d3d9_writemask(reg->writemask);
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put_dword(buffer, token);
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/* vs_2_0 and newer write the register containing the index explicitly in the
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* binary code
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*/
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if(token & D3DVS_ADDRMODE_RELATIVE) {
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sm_3_srcreg(This, reg->rel_reg, buffer);
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}
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}
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static const struct instr_handler_table vs_3_handlers[] = {
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@ -1038,16 +1038,16 @@ static void vs_3_0_test(void) {
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"texldl r0, v0, s0\n",
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{0xfffe0300, 0x0300005f, 0x800f0000, 0x90e40000, 0xa0e40800, 0x0000ffff}
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},*/
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/* {*/ /* shader 5 */
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/* "vs_3_0\n"
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{ /* shader 5 */
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"vs_3_0\n"
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"mov r0, c0[aL]\n",
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{0xfffe0300, 0x03000001, 0x800f0000, 0xa0e42000, 0xf0e40800, 0x0000ffff}
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},*/
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/* {*/ /* shader 6 */
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/* "vs_3_0\n"
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},
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{ /* shader 6 */
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"vs_3_0\n"
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"mov o[ a0.x + 12 ], r0\n",
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{0xfffe0300, 0x03000001, 0xe00f200c, 0xb0000000, 0x80e40000, 0x0000ffff}
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},*/
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},
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/* {*/ /* shader 7 */
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/* "vs_3_0\n"
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"add_sat r0, r0, r1\n",
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