wined3d: Report the pitch alignment to ddraw.
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@ -3483,7 +3483,7 @@ static HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter,
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WINEDDSCAPS_SYSTEMMEMORY |
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WINEDDSCAPS_VIDEOMEMORY |
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WINEDDSCAPS_VISIBLE;
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pCaps->DirectDrawCaps.StrideAlign = 0; /* TODO: SURFACE_ALIGNMENT */
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pCaps->DirectDrawCaps.StrideAlign = DDRAW_PITCH_ALIGNMENT;
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/* Set D3D caps if OpenGL is available. */
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if(Adapters[Adapter].opengl) {
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@ -3535,9 +3535,9 @@ static HRESULT WINAPI IWineD3DImpl_CreateDevice(IWineD3D *iface, UINT Adapter,
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list_init(&object->shaders);
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if(This->dxVersion == 7) {
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object->surface_alignment = 8;
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object->surface_alignment = DDRAW_PITCH_ALIGNMENT;
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} else {
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object->surface_alignment = 4;
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object->surface_alignment = D3D8_PITCH_ALIGNMENT;
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}
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object->posFixup[0] = 1.0; /* This is needed to get the x coord unmodified through a MAD */
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@ -835,6 +835,8 @@ struct IWineD3DDeviceImpl
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BOOL view_ident; /* true iff view matrix is identity */
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BOOL untransformed;
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BOOL vertexBlendUsed; /* To avoid needless setting of the blend matrices */
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#define DDRAW_PITCH_ALIGNMENT 8
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#define D3D8_PITCH_ALIGNMENT 4
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unsigned char surface_alignment; /* Line Alignment of surfaces */
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/* State block related */
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