wined3d: Get rid of the point sprite coordinate origin warning.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Matteo Bruni 2017-03-22 23:17:53 +01:00 committed by Alexandre Julliard
parent aab54ccc52
commit 398cc3aebe
1 changed files with 0 additions and 9 deletions

View File

@ -490,15 +490,6 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s
wined3d_texture_invalidate_location(ds->container, dsv->sub_resource_idx, ~location); wined3d_texture_invalidate_location(ds->container, dsv->sub_resource_idx, ~location);
} }
if ((!gl_info->supported[WINED3D_GL_VERSION_2_0]
|| !gl_info->supported[NV_POINT_SPRITE])
&& context->render_offscreen
&& state->render_states[WINED3D_RS_POINTSPRITEENABLE]
&& state->gl_primitive_type == GL_POINTS)
{
FIXME("Point sprite coordinate origin switching not supported.\n");
}
stream_info = &context->stream_info; stream_info = &context->stream_info;
if (context->instance_count) if (context->instance_count)
instance_count = context->instance_count; instance_count = context->instance_count;