wined3d: Use wined3d_texture_get_level_box() in wined3d_device_copy_resource().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
74ebaacb1a
commit
398b1391ba
|
@ -4646,10 +4646,7 @@ void CDECL wined3d_device_copy_resource(struct wined3d_device *device,
|
|||
|
||||
for (i = 0; i < dst_texture->level_count; ++i)
|
||||
{
|
||||
wined3d_box_set(&box, 0, 0,
|
||||
wined3d_texture_get_level_width(dst_texture, i),
|
||||
wined3d_texture_get_level_height(dst_texture, i),
|
||||
0, wined3d_texture_get_level_depth(dst_texture, i));
|
||||
wined3d_texture_get_level_box(dst_texture, i, &box);
|
||||
for (j = 0; j < dst_texture->layer_count; ++j)
|
||||
{
|
||||
unsigned int idx = j * dst_texture->level_count + i;
|
||||
|
|
Loading…
Reference in New Issue