d3drm: Avoid LPDIRECT3DRMTEXTURE3.
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50a3864515
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397cc3f42d
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@ -1103,25 +1103,21 @@ static HRESULT WINAPI IDirect3DRM3Impl_CreateUserVisual(IDirect3DRM3* iface,
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return E_NOTIMPL;
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}
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static HRESULT WINAPI IDirect3DRM3Impl_LoadTexture(IDirect3DRM3* iface, const char* filename,
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LPDIRECT3DRMTEXTURE3* Texture)
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static HRESULT WINAPI IDirect3DRM3Impl_LoadTexture(IDirect3DRM3 *iface,
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const char *filename, IDirect3DRMTexture3 **texture)
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{
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IDirect3DRMImpl *This = impl_from_IDirect3DRM3(iface);
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FIXME("iface %p, filename %s, texture %p stub!\n", iface, debugstr_a(filename), texture);
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FIXME("(%p/%p)->(%s,%p): stub\n", iface, This, filename, Texture);
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return Direct3DRMTexture_create(&IID_IDirect3DRMTexture3, (IUnknown **)Texture);
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return Direct3DRMTexture_create(&IID_IDirect3DRMTexture3, (IUnknown **)texture);
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}
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static HRESULT WINAPI IDirect3DRM3Impl_LoadTextureFromResource(IDirect3DRM3* iface, HMODULE mod,
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LPCSTR strName, LPCSTR strType,
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LPDIRECT3DRMTEXTURE3* Texture)
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static HRESULT WINAPI IDirect3DRM3Impl_LoadTextureFromResource(IDirect3DRM3 *iface, HMODULE module,
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const char *resource_name, const char *resource_type, IDirect3DRMTexture3 **texture)
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{
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IDirect3DRMImpl *This = impl_from_IDirect3DRM3(iface);
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FIXME("iface %p, module %p, resource_name %s, resource_type %s, texture %p stub!\n",
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iface, module, debugstr_a(resource_name), debugstr_a(resource_type), texture);
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FIXME("(%p/%p)->(%p,%p,%p,%p): stub\n", iface, This, mod, strName, strType, Texture);
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return Direct3DRMTexture_create(&IID_IDirect3DRMTexture3, (IUnknown **)Texture);
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return Direct3DRMTexture_create(&IID_IDirect3DRMTexture3, (IUnknown **)texture);
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}
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static HRESULT WINAPI IDirect3DRM3Impl_SetSearchPath(IDirect3DRM3* iface, LPCSTR path)
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@ -1826,12 +1826,9 @@ static D3DRMSORTMODE WINAPI IDirect3DRMFrame3Impl_GetSortMode(IDirect3DRMFrame3*
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return D3DRMSORT_FROMPARENT;
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}
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static HRESULT WINAPI IDirect3DRMFrame3Impl_GetTexture(IDirect3DRMFrame3* iface,
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LPDIRECT3DRMTEXTURE3 * tex)
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static HRESULT WINAPI IDirect3DRMFrame3Impl_GetTexture(IDirect3DRMFrame3 *iface, IDirect3DRMTexture3 **texture)
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{
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IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
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FIXME("(%p/%p)->(%p): stub\n", iface, This, tex);
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FIXME("iface %p, texture %p stub!\n", iface, texture);
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return E_NOTIMPL;
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}
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@ -2102,11 +2099,9 @@ static HRESULT WINAPI IDirect3DRMFrame3Impl_SetSceneBackgroundDepth(IDirect3DRMF
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}
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static HRESULT WINAPI IDirect3DRMFrame3Impl_SetSceneBackgroundImage(IDirect3DRMFrame3 *iface,
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LPDIRECT3DRMTEXTURE3 texture)
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IDirect3DRMTexture3 *texture)
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{
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IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
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FIXME("(%p/%p)->(%p): stub\n", iface, This, texture);
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FIXME("iface %p, texture %p stub!\n", iface, texture);
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return E_NOTIMPL;
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}
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@ -2225,12 +2220,9 @@ static HRESULT WINAPI IDirect3DRMFrame3Impl_SetSortMode(IDirect3DRMFrame3* iface
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return E_NOTIMPL;
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}
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static HRESULT WINAPI IDirect3DRMFrame3Impl_SetTexture(IDirect3DRMFrame3* iface,
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LPDIRECT3DRMTEXTURE3 texture)
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static HRESULT WINAPI IDirect3DRMFrame3Impl_SetTexture(IDirect3DRMFrame3 *iface, IDirect3DRMTexture3 *texture)
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{
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IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
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FIXME("(%p/%p)->(%p): stub\n", iface, This, texture);
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FIXME("iface %p, texture %p stub!\n", iface, texture);
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return E_NOTIMPL;
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}
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@ -662,7 +662,7 @@ static HRESULT WINAPI IDirect3DRMMeshBuilder2Impl_SetTexture(IDirect3DRMMeshBuil
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IDirect3DRMTexture *texture)
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{
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IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder2(iface);
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LPDIRECT3DRMTEXTURE3 texture3 = NULL;
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IDirect3DRMTexture3 *texture3 = NULL;
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HRESULT hr = D3DRM_OK;
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if (texture)
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@ -1816,7 +1816,7 @@ static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_SetColor(IDirect3DRMMeshBuilde
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}
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static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_SetTexture(IDirect3DRMMeshBuilder3 *iface,
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LPDIRECT3DRMTEXTURE3 texture)
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IDirect3DRMTexture3 *texture)
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{
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IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
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@ -369,8 +369,9 @@ DECLARE_INTERFACE_(IDirect3DRM3,IUnknown)
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D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov, D3DVALUE su, D3DVALUE sv,
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IDirect3DRMWrap **wrap) PURE;
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STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK, LPVOID pArg, LPDIRECT3DRMUSERVISUAL *) PURE;
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STDMETHOD(LoadTexture)(THIS_ const char *, LPDIRECT3DRMTEXTURE3 *) PURE;
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STDMETHOD(LoadTextureFromResource)(THIS_ HMODULE hModule, LPCSTR /* LPCTSTR */ strName, LPCSTR /* LPCTSTR */ strType, LPDIRECT3DRMTEXTURE3 *) PURE;
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STDMETHOD(LoadTexture)(THIS_ const char *filename, IDirect3DRMTexture3 **texture) PURE;
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STDMETHOD(LoadTextureFromResource)(THIS_ HMODULE module, const char *resource_name,
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const char *resource_type, IDirect3DRMTexture3 **texture) PURE;
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STDMETHOD(SetSearchPath)(THIS_ LPCSTR) PURE;
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STDMETHOD(AddSearchPath)(THIS_ LPCSTR) PURE;
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STDMETHOD(GetSearchPath)(THIS_ DWORD *size_return, LPSTR path_return) PURE;
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@ -163,12 +163,12 @@ typedef void (__cdecl *D3DRMDEVICE3UPDATECALLBACK)(struct IDirect3DRMDevice3 *de
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typedef int (__cdecl *D3DRMUSERVISUALCALLBACK)(struct IDirect3DRMUserVisual *visual, void *ctx,
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D3DRMUSERVISUALREASON reason, struct IDirect3DRMDevice *device, struct IDirect3DRMViewport *viewport);
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typedef HRESULT (__cdecl *D3DRMLOADTEXTURECALLBACK)(char *tex_name, void *arg, struct IDirect3DRMTexture **texture);
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typedef HRESULT (__cdecl *D3DRMLOADTEXTURE3CALLBACK)(char *tex_name, void *arg, LPDIRECT3DRMTEXTURE3 *);
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typedef HRESULT (__cdecl *D3DRMLOADTEXTURE3CALLBACK)(char *tex_name, void *arg, struct IDirect3DRMTexture3 **texture);
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typedef void (__cdecl *D3DRMLOADCALLBACK)(struct IDirect3DRMObject *object, REFIID objectguid, void *arg);
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typedef HRESULT (__cdecl *D3DRMDOWNSAMPLECALLBACK)(struct IDirect3DRMTexture3 *texture, void *ctx,
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IDirectDrawSurface *src_surface, IDirectDrawSurface *dst_surface);
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typedef HRESULT (__cdecl *D3DRMVALIDATIONCALLBACK)(LPDIRECT3DRMTEXTURE3 lpDirect3DRMTexture, LPVOID pArg,
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DWORD dwFlags, DWORD dwcRects, LPRECT pRects);
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typedef HRESULT (__cdecl *D3DRMVALIDATIONCALLBACK)(struct IDirect3DRMTexture3 *texture, void *ctx,
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DWORD flags, DWORD rect_count, RECT *rects);
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typedef struct _D3DRMPICKDESC
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{
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@ -1628,7 +1628,7 @@ DECLARE_INTERFACE_(IDirect3DRMFrame3,IDirect3DRMVisual)
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STDMETHOD(GetRotation)(THIS_ IDirect3DRMFrame3 *reference, D3DVECTOR *axis, D3DVALUE *return_theta) PURE;
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STDMETHOD(GetScene)(THIS_ IDirect3DRMFrame3 **scene) PURE;
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STDMETHOD_(D3DRMSORTMODE, GetSortMode)(THIS) PURE;
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STDMETHOD(GetTexture)(THIS_ LPDIRECT3DRMTEXTURE3 *) PURE;
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STDMETHOD(GetTexture)(THIS_ struct IDirect3DRMTexture3 **texture) PURE;
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STDMETHOD(GetTransform)(THIS_ IDirect3DRMFrame3 *reference, D3DRMMATRIX4D matrix) PURE;
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STDMETHOD(GetVelocity)(THIS_ IDirect3DRMFrame3 *reference, D3DVECTOR *return_velocity, BOOL with_rotation) PURE;
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STDMETHOD(GetOrientation)(THIS_ IDirect3DRMFrame3 *reference, D3DVECTOR *dir, D3DVECTOR *up) PURE;
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@ -1653,7 +1653,7 @@ DECLARE_INTERFACE_(IDirect3DRMFrame3,IDirect3DRMVisual)
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STDMETHOD(SetSceneBackground)(THIS_ D3DCOLOR) PURE;
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STDMETHOD(SetSceneBackgroundRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
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STDMETHOD(SetSceneBackgroundDepth)(THIS_ IDirectDrawSurface *surface) PURE;
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STDMETHOD(SetSceneBackgroundImage)(THIS_ LPDIRECT3DRMTEXTURE3) PURE;
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STDMETHOD(SetSceneBackgroundImage)(THIS_ struct IDirect3DRMTexture3 *texture) PURE;
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STDMETHOD(SetSceneFogEnable)(THIS_ BOOL) PURE;
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STDMETHOD(SetSceneFogColor)(THIS_ D3DCOLOR) PURE;
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STDMETHOD(SetSceneFogMode)(THIS_ D3DRMFOGMODE) PURE;
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@ -1668,7 +1668,7 @@ DECLARE_INTERFACE_(IDirect3DRMFrame3,IDirect3DRMVisual)
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STDMETHOD(SetRotation)(THIS_ IDirect3DRMFrame3 *reference,
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D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE;
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STDMETHOD(SetSortMode)(THIS_ D3DRMSORTMODE) PURE;
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STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE3) PURE;
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STDMETHOD(SetTexture)(THIS_ struct IDirect3DRMTexture3 *texture) PURE;
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STDMETHOD(SetVelocity)(THIS_ IDirect3DRMFrame3 *reference,
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D3DVALUE x, D3DVALUE y, D3DVALUE z, BOOL with_rotation) PURE;
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STDMETHOD(SetZbufferMode)(THIS_ D3DRMZBUFFERMODE) PURE;
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@ -2395,7 +2395,7 @@ DECLARE_INTERFACE_(IDirect3DRMFace2,IDirect3DRMObject)
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STDMETHOD(AddVertexAndNormalIndexed)(THIS_ DWORD vertex, DWORD normal) PURE;
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STDMETHOD(SetColorRGB)(THIS_ D3DVALUE, D3DVALUE, D3DVALUE) PURE;
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STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE;
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STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE3) PURE;
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STDMETHOD(SetTexture)(THIS_ struct IDirect3DRMTexture3 *texture) PURE;
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STDMETHOD(SetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE u, D3DVALUE v) PURE;
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STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL2) PURE;
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STDMETHOD(SetTextureTopology)(THIS_ BOOL wrap_u, BOOL wrap_v) PURE;
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@ -2404,7 +2404,7 @@ DECLARE_INTERFACE_(IDirect3DRMFace2,IDirect3DRMObject)
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STDMETHOD(GetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE *u, D3DVALUE *v) PURE;
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STDMETHOD(GetTextureTopology)(THIS_ BOOL *wrap_u, BOOL *wrap_v) PURE;
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STDMETHOD(GetNormal)(THIS_ D3DVECTOR *) PURE;
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STDMETHOD(GetTexture)(THIS_ LPDIRECT3DRMTEXTURE3 *) PURE;
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STDMETHOD(GetTexture)(THIS_ struct IDirect3DRMTexture3 **texture) PURE;
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STDMETHOD(GetMaterial)(THIS_ LPDIRECT3DRMMATERIAL2 *) PURE;
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STDMETHOD_(int, GetVertexCount)(THIS) PURE;
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STDMETHOD_(int, GetVertexIndex)(THIS_ DWORD which) PURE;
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@ -2869,7 +2869,7 @@ DECLARE_INTERFACE_(IDirect3DRMMeshBuilder3,IDirect3DRMVisual)
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STDMETHOD(ReserveSpace)(THIS_ DWORD vertex_Count, DWORD normal_count, DWORD face_count) PURE;
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STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
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STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE;
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STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE3) PURE;
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STDMETHOD(SetTexture)(THIS_ struct IDirect3DRMTexture3 *texture) PURE;
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STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL2) PURE;
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STDMETHOD(SetTextureTopology)(THIS_ BOOL wrap_u, BOOL wrap_v) PURE;
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STDMETHOD(SetQuality)(THIS_ D3DRMRENDERQUALITY) PURE;
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