Add GetLevelCount to the basetexture class.
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@ -119,8 +119,8 @@ DWORD WINAPI IDirect3DBaseTexture8Impl_GetLOD(LPDIRECT3DBASETEXTURE8 i
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}
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DWORD WINAPI IDirect3DBaseTexture8Impl_GetLevelCount(LPDIRECT3DBASETEXTURE8 iface) {
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ICOM_THIS(IDirect3DBaseTexture8Impl,iface);
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FIXME("(%p) : stub\n", This);
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return 0;
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TRACE("(%p) : returning %d\n", This, This->levels);
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return This->levels;
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}
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ICOM_VTABLE(IDirect3DBaseTexture8) Direct3DBaseTexture8_Vtbl =
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