Let the console renderer be defined as a thread.
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ffc61c80b3
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3940d8a294
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@ -180,7 +180,7 @@ static struct console_input_events *create_console_input_events(void)
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return evt;
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}
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static struct object *create_console_input( struct process* renderer )
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static struct object *create_console_input( struct thread* renderer )
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{
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struct console_input *console_input;
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@ -310,9 +310,10 @@ int free_console( struct process *process )
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* 2/ parent is a renderer which launches process, and process should attach to the console
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* renderered by parent
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*/
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void inherit_console(struct process *parent, struct process *process, handle_t hconin)
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void inherit_console(struct thread *parent_thread, struct process *process, handle_t hconin)
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{
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int done = 0;
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struct process* parent = parent_thread->process;
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/* if parent is a renderer, then attach current process to its console
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* a bit hacky....
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@ -323,7 +324,7 @@ void inherit_console(struct process *parent, struct process *process, handle_t h
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if ((console = (struct console_input*)get_handle_obj( parent, hconin, 0, NULL )))
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{
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if (console->renderer == parent)
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if (console->renderer == parent_thread)
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{
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process->console = (struct console_input*)grab_object( console );
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process->console->num_proc++;
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@ -1097,7 +1098,7 @@ DECL_HANDLER(alloc_console)
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goto the_end;
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}
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if ((console = (struct console_input*)create_console_input( renderer )))
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if ((console = (struct console_input*)create_console_input( current )))
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{
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if ((in = alloc_handle( renderer, console, req->access, req->inherit )))
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{
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@ -16,7 +16,7 @@ struct console_input
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{
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struct object obj; /* object header */
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int num_proc; /* number of processes attached to this console */
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struct process *renderer; /* console renderer thread */
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struct thread *renderer; /* console renderer thread */
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int mode; /* input mode */
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struct screen_buffer *active; /* active screen buffer */
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int recnum; /* number of input records */
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@ -31,7 +31,7 @@ struct console_input
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/* console functions */
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extern void inherit_console(struct process *parent, struct process *process, handle_t hconin);
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extern void inherit_console(struct thread *parent_thread, struct process *process, handle_t hconin);
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extern int free_console( struct process *process );
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#endif /* __WINE_SERVER_CONSOLE_H */
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@ -413,9 +413,8 @@ static int debugger_attach( struct process *process, struct thread *debugger )
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if (thread->process == process) goto error;
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/* don't let a debugger debug its console... won't work */
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if (debugger->process->console &&
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debugger->process->console->renderer == process &&
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process->console) goto error;
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if (debugger->process->console && debugger->process->console->renderer->process == process)
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goto error;
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suspend_process( process );
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@ -97,7 +97,7 @@ static const struct object_ops startup_info_ops =
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/* set the console and stdio handles for a newly created process */
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static int set_process_console( struct process *process, struct process *parent,
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static int set_process_console( struct process *process, struct thread *parent_thread,
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struct startup_info *info, struct init_process_reply *reply )
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{
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if (process->create_flags & CREATE_NEW_CONSOLE)
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@ -105,26 +105,26 @@ static int set_process_console( struct process *process, struct process *parent,
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/* let the process init do the allocation */
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return 1;
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}
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else if (parent && !(process->create_flags & DETACHED_PROCESS))
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else if (parent_thread && !(process->create_flags & DETACHED_PROCESS))
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{
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/* FIXME: some better error checking should be done...
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* like if hConOut and hConIn are console handles, then they should be on the same
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* physical console
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*/
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inherit_console( parent, process,
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inherit_console( parent_thread, process,
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(info->inherit_all || (info->start_flags & STARTF_USESTDHANDLES)) ?
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info->hstdin : 0 );
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}
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if (parent)
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if (parent_thread)
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{
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if (!info->inherit_all && !(info->start_flags & STARTF_USESTDHANDLES))
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{
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/* duplicate the handle from the parent into this process */
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reply->hstdin = duplicate_handle( parent, info->hstdin, process,
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reply->hstdin = duplicate_handle( parent_thread->process, info->hstdin, process,
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0, TRUE, DUPLICATE_SAME_ACCESS );
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reply->hstdout = duplicate_handle( parent, info->hstdout, process,
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reply->hstdout = duplicate_handle( parent_thread->process, info->hstdout, process,
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0, TRUE, DUPLICATE_SAME_ACCESS );
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reply->hstderr = duplicate_handle( parent, info->hstderr, process,
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reply->hstderr = duplicate_handle( parent_thread->process, info->hstderr, process,
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0, TRUE, DUPLICATE_SAME_ACCESS );
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}
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else
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@ -260,7 +260,7 @@ static void init_process( int ppid, struct init_process_reply *reply )
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}
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/* set the process console */
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if (!set_process_console( process, parent, info, reply )) return;
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if (!set_process_console( process, parent_thread, info, reply )) return;
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if (parent)
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{
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@ -434,7 +434,7 @@ static void process_unload_dll( struct process *process, void *base )
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}
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/* kill all processes being attached to a console renderer */
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static void kill_console_processes( struct process *renderer, int exit_code )
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void kill_console_processes( struct thread *renderer, int exit_code )
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{
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for (;;) /* restart from the beginning of the list every time */
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{
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@ -442,7 +442,7 @@ static void kill_console_processes( struct process *renderer, int exit_code )
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/* find the first process being attached to 'renderer' and still running */
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while (process &&
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(process == renderer || !process->console ||
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(process == renderer->process || !process->console ||
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process->console->renderer != renderer || !process->running_threads))
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{
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process = process->next;
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@ -463,9 +463,6 @@ static void process_killed( struct process *process )
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/* close the console attached to this process, if any */
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free_console( process );
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/* close the processes using process as renderer, if any */
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kill_console_processes( process, 0 );
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while (process->exe.next)
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{
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struct process_dll *dll = process->exe.next;
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@ -78,6 +78,7 @@ extern void remove_process_thread( struct process *process,
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extern void suspend_process( struct process *process );
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extern void resume_process( struct process *process );
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extern void kill_process( struct process *process, struct thread *skip, int exit_code );
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extern void kill_console_processes( struct thread *renderer, int exit_code );
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extern void kill_debugged_processes( struct thread *debugger, int exit_code );
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extern struct process_snapshot *process_snap( int *count );
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extern struct module_snapshot *module_snap( struct process *process, int *count );
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@ -698,6 +698,7 @@ void kill_thread( struct thread *thread, int violent_death )
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/* if it is waiting on the socket, we don't need to send a SIGTERM */
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violent_death = 0;
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}
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kill_console_processes( thread, 0 );
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debug_exit_thread( thread );
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abandon_mutexes( thread );
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remove_process_thread( thread->process, thread );
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