wined3d: Convert some BOOLs to bitfields in struct SAVEDSTATES.

This commit is contained in:
Henri Verbeet 2008-12-30 14:56:49 +01:00 committed by Alexandre Julliard
parent 29a0d06518
commit 3920d42f71
1 changed files with 22 additions and 21 deletions

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@ -1760,27 +1760,28 @@ extern const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl;
/* Note: Very long winded but gl Lists are not flexible enough */
/* to resolve everything we need, so doing it manually for now */
typedef struct SAVEDSTATES {
BOOL indices;
BOOL material;
BOOL streamSource[MAX_STREAMS];
BOOL streamFreq[MAX_STREAMS];
BOOL textures[MAX_COMBINED_SAMPLERS];
BOOL transform[HIGHEST_TRANSFORMSTATE + 1];
BOOL viewport;
BOOL renderState[WINEHIGHEST_RENDER_STATE + 1];
BOOL textureState[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
BOOL samplerState[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
BOOL clipplane[MAX_CLIPPLANES];
BOOL vertexDecl;
BOOL pixelShader;
WORD pixelShaderConstantsB;
WORD pixelShaderConstantsI;
WORD pixelShaderConstantsB; /* MAX_CONST_B, 16 */
WORD pixelShaderConstantsI; /* MAX_CONST_I, 16 */
BOOL *pixelShaderConstantsF;
BOOL vertexShader;
WORD vertexShaderConstantsB;
WORD vertexShaderConstantsI;
WORD vertexShaderConstantsB; /* MAX_CONST_B, 16 */
WORD vertexShaderConstantsI; /* MAX_CONST_I, 16 */
BOOL *vertexShaderConstantsF;
BOOL scissorRect;
BYTE indices : 1;
BYTE material : 1;
BYTE viewport : 1;
BYTE vertexDecl : 1;
BYTE pixelShader : 1;
BYTE vertexShader : 1;
BYTE scissorRect : 1;
BYTE padding : 1;
} SAVEDSTATES;
struct StageState {