d3d10: Add the D3D10_CBUFFER_TYPE enum.
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@ -82,6 +82,12 @@ typedef enum _D3D10_SHADER_VARIABLE_TYPE
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D3D10_SVT_FORCE_DWORD = 0x7fffffff
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} D3D10_SHADER_VARIABLE_TYPE, *LPD3D10_SHADER_VARIABLE_TYPE;
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typedef enum D3D10_CBUFFER_TYPE
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{
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D3D10_CT_CBUFFER = 0,
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D3D10_CT_TBUFFER = 1
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} D3D10_CBUFFER_TYPE, *LPD3D10_CBUFFER_TYPE;
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typedef enum D3D10_NAME
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{
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D3D10_NAME_UNDEFINED = 0,
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