d3d8/tests: Port test_draw_primitive() from d3d9.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -9319,6 +9319,186 @@ static void test_multiply_transform(void)
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DestroyWindow(window);
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DestroyWindow(window);
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}
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}
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static void test_draw_primitive(void)
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{
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static const struct
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{
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float position[3];
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DWORD color;
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}
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quad[] =
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{
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{{-1.0f, -1.0f, 0.0f}, 0xffff0000},
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{{-1.0f, 1.0f, 0.0f}, 0xffff0000},
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{{ 1.0f, 1.0f, 0.0f}, 0xffff0000},
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{{ 1.0f, -1.0f, 0.0f}, 0xffff0000},
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{{-1.0f, -1.0f, 0.0f}, 0xffff0000},
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};
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static const WORD indices[] = {0, 1, 2, 3, 0, 2};
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IDirect3DVertexBuffer8 *vertex_buffer, *current_vb;
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IDirect3DIndexBuffer8 *index_buffer, *current_ib;
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UINT stride, base_vertex_index;
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IDirect3DDevice8 *device;
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DWORD stateblock;
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IDirect3D8 *d3d;
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ULONG refcount;
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HWND window;
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HRESULT hr;
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BYTE *ptr;
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window = create_window();
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d3d = Direct3DCreate8(D3D_SDK_VERSION);
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ok(!!d3d, "Failed to create a D3D object.\n");
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if (!(device = create_device(d3d, window, NULL)))
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{
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skip("Failed to create a D3D device.\n");
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IDirect3D8_Release(d3d);
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DestroyWindow(window);
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return;
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}
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hr = IDirect3DDevice8_CreateVertexBuffer(device, sizeof(quad), 0, 0,
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D3DPOOL_DEFAULT, &vertex_buffer);
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ok(SUCCEEDED(hr), "CreateVertexBuffer failed, hr %#x.\n", hr);
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hr = IDirect3DVertexBuffer8_Lock(vertex_buffer, 0, 0, &ptr, D3DLOCK_DISCARD);
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ok(SUCCEEDED(hr), "Lock failed, hr %#x.\n", hr);
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memcpy(ptr, quad, sizeof(quad));
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hr = IDirect3DVertexBuffer8_Unlock(vertex_buffer);
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ok(SUCCEEDED(hr), "Unlock failed, hr %#x.\n", hr);
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hr = IDirect3DDevice8_SetStreamSource(device, 0, vertex_buffer, sizeof(*quad));
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ok(SUCCEEDED(hr), "SetStreamSource failed, hr %#x.\n", hr);
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hr = IDirect3DDevice8_CreateIndexBuffer(device, sizeof(indices), 0, D3DFMT_INDEX16,
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D3DPOOL_DEFAULT, &index_buffer);
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ok(SUCCEEDED(hr), "CreateIndexBuffer failed, hr %#x.\n", hr);
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hr = IDirect3DIndexBuffer8_Lock(index_buffer, 0, 0, &ptr, D3DLOCK_DISCARD);
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ok(SUCCEEDED(hr), "Lock failed, hr %#x.\n", hr);
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memcpy(ptr, indices, sizeof(indices));
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hr = IDirect3DIndexBuffer8_Unlock(index_buffer);
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ok(SUCCEEDED(hr), "Unlock failed, hr %#x.\n", hr);
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hr = IDirect3DDevice8_SetRenderState(device, D3DRS_LIGHTING, FALSE);
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ok(SUCCEEDED(hr), "SetRenderState D3DRS_LIGHTING failed, hr %#x.\n", hr);
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hr = IDirect3DDevice8_BeginScene(device);
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ok(SUCCEEDED(hr), "BeginScene failed, hr %#x.\n", hr);
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hr = IDirect3DDevice8_DrawPrimitive(device, D3DPT_TRIANGLELIST, 0, 2);
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ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
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hr = IDirect3DDevice8_GetStreamSource(device, 0, ¤t_vb, &stride);
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ok(SUCCEEDED(hr), "GetStreamSource failed, hr %#x.\n", hr);
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ok(current_vb == vertex_buffer, "Unexpected vb %p.\n", current_vb);
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ok(stride == sizeof(*quad), "Unexpected stride %u.\n", stride);
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IDirect3DVertexBuffer8_Release(current_vb);
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hr = IDirect3DDevice8_DrawPrimitiveUP(device, D3DPT_TRIANGLELIST, 2, quad, sizeof(*quad));
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ok(SUCCEEDED(hr), "DrawPrimitiveUP failed, hr %#x.\n", hr);
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hr = IDirect3DDevice8_GetStreamSource(device, 0, ¤t_vb, &stride);
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ok(SUCCEEDED(hr), "GetStreamSource failed, hr %#x.\n", hr);
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ok(!current_vb, "Unexpected vb %p.\n", current_vb);
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ok(!stride, "Unexpected stride %u.\n", stride);
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/* NULL index buffer, NULL stream source. */
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hr = IDirect3DDevice8_SetIndices(device, NULL, 0);
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ok(SUCCEEDED(hr), "SetIndices failed, hr %#x.\n", hr);
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hr = IDirect3DDevice8_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0, 4, 0, 2);
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todo_wine ok(SUCCEEDED(hr), "DrawIndexedPrimitive failed, hr %#x.\n", hr);
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/* Valid index buffer, NULL stream source. */
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hr = IDirect3DDevice8_SetIndices(device, index_buffer, 1);
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ok(SUCCEEDED(hr), "SetIndices failed, hr %#x.\n", hr);
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hr = IDirect3DDevice8_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0, 4, 0, 2);
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ok(SUCCEEDED(hr), "DrawIndexedPrimitive failed, hr %#x.\n", hr);
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hr = IDirect3DDevice8_GetIndices(device, ¤t_ib, &base_vertex_index);
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ok(SUCCEEDED(hr), "GetIndices failed, hr %#x.\n", hr);
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ok(current_ib == index_buffer, "Unexpected index buffer %p.\n", current_ib);
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ok(base_vertex_index == 1, "Unexpected base vertex index %u.\n", base_vertex_index);
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IDirect3DIndexBuffer8_Release(current_ib);
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hr = IDirect3DDevice8_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0, 4, 2,
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indices, D3DFMT_INDEX16, quad, sizeof(*quad));
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ok(SUCCEEDED(hr), "DrawIndexedPrimitiveUP failed, hr %#x.\n", hr);
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hr = IDirect3DDevice8_GetIndices(device, ¤t_ib, &base_vertex_index);
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ok(SUCCEEDED(hr), "GetIndices failed, hr %#x.\n", hr);
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ok(!current_ib, "Unexpected index buffer %p.\n", current_ib);
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ok(!base_vertex_index, "Unexpected base vertex index %u.\n", base_vertex_index);
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/* Resetting of stream source and index buffer is not recorded in stateblocks. */
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hr = IDirect3DDevice8_SetStreamSource(device, 0, vertex_buffer, sizeof(*quad));
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ok(SUCCEEDED(hr), "SetStreamSource failed, hr %#x.\n", hr);
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hr = IDirect3DDevice8_SetIndices(device, index_buffer, 1);
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ok(SUCCEEDED(hr), "SetIndices failed, hr %#x.\n", hr);
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hr = IDirect3DDevice8_BeginStateBlock(device);
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ok(SUCCEEDED(hr), "BeginStateBlock failed, hr %#x.\n", hr);
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hr = IDirect3DDevice8_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0, 4, 2,
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indices, D3DFMT_INDEX16, quad, sizeof(*quad));
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ok(SUCCEEDED(hr), "DrawIndexedPrimitiveUP failed, hr %#x.\n", hr);
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hr = IDirect3DDevice8_EndStateBlock(device, &stateblock);
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ok(SUCCEEDED(hr), "BeginStateBlock failed, hr %#x.\n", hr);
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hr = IDirect3DDevice8_GetStreamSource(device, 0, ¤t_vb, &stride);
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ok(SUCCEEDED(hr), "GetStreamSource failed, hr %#x.\n", hr);
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todo_wine {
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ok(!current_vb, "Unexpected vb %p.\n", current_vb);
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ok(!stride, "Unexpected stride %u.\n", stride);
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}
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if (current_vb)
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IDirect3DVertexBuffer8_Release(current_vb);
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hr = IDirect3DDevice8_GetIndices(device, ¤t_ib, &base_vertex_index);
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ok(SUCCEEDED(hr), "GetIndices failed, hr %#x.\n", hr);
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todo_wine {
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ok(!current_ib, "Unexpected index buffer %p.\n", current_ib);
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ok(!base_vertex_index, "Unexpected base vertex index %u.\n", base_vertex_index);
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}
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if (current_ib)
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IDirect3DIndexBuffer8_Release(current_ib);
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hr = IDirect3DDevice8_CaptureStateBlock(device, stateblock);
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ok(SUCCEEDED(hr), "Capture failed, hr %#x.\n", hr);
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hr = IDirect3DDevice8_SetStreamSource(device, 0, vertex_buffer, sizeof(*quad));
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ok(SUCCEEDED(hr), "SetStreamSource failed, hr %#x.\n", hr);
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hr = IDirect3DDevice8_SetIndices(device, index_buffer, 1);
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ok(SUCCEEDED(hr), "SetIndices failed, hr %#x.\n", hr);
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hr = IDirect3DDevice8_ApplyStateBlock(device, stateblock);
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ok(SUCCEEDED(hr), "Apply failed, hr %#x.\n", hr);
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hr = IDirect3DDevice8_GetStreamSource(device, 0, ¤t_vb, &stride);
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ok(SUCCEEDED(hr), "GetStreamSource failed, hr %#x.\n", hr);
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ok(current_vb == vertex_buffer, "Unexpected vb %p.\n", current_vb);
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ok(stride == sizeof(*quad), "Unexpected stride %u.\n", stride);
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IDirect3DVertexBuffer8_Release(current_vb);
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hr = IDirect3DDevice8_GetIndices(device, ¤t_ib, &base_vertex_index);
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ok(SUCCEEDED(hr), "GetIndices failed, hr %#x.\n", hr);
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ok(current_ib == index_buffer, "Unexpected index buffer %p.\n", current_ib);
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ok(base_vertex_index == 1, "Unexpected base vertex index %u.\n", base_vertex_index);
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IDirect3DIndexBuffer8_Release(current_ib);
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hr = IDirect3DDevice8_EndScene(device);
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ok(SUCCEEDED(hr), "EndScene failed, hr %#x.\n", hr);
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hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
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ok(SUCCEEDED(hr), "Present failed, hr %#x.\n", hr);
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IDirect3DDevice8_DeleteStateBlock(device, stateblock);
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IDirect3DVertexBuffer8_Release(vertex_buffer);
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IDirect3DIndexBuffer8_Release(index_buffer);
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refcount = IDirect3DDevice8_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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IDirect3D8_Release(d3d);
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DestroyWindow(window);
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}
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START_TEST(device)
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START_TEST(device)
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{
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{
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HMODULE d3d8_handle = GetModuleHandleA("d3d8.dll");
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HMODULE d3d8_handle = GetModuleHandleA("d3d8.dll");
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@ -9433,6 +9613,7 @@ START_TEST(device)
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test_get_info();
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test_get_info();
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test_resource_access();
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test_resource_access();
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test_multiply_transform();
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test_multiply_transform();
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test_draw_primitive();
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UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));
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UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));
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}
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}
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