wined3d: Use the texture dimension helpers in surface_get_drawable_size().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-04-17 19:07:51 +02:00 committed by Alexandre Julliard
parent cb127e7145
commit 38d35c29ce
1 changed files with 2 additions and 2 deletions

View File

@ -122,8 +122,8 @@ void surface_get_drawable_size(const struct wined3d_surface *surface, const stru
/* The drawable size of an FBO target is the OpenGL texture size,
* which is the power of two size. */
rt = context->current_rt.texture->sub_resources[context->current_rt.sub_resource_idx].u.surface;
*width = rt->pow2Width;
*height = rt->pow2Height;
*width = wined3d_texture_get_level_pow2_width(rt->container, rt->texture_level);
*height = wined3d_texture_get_level_pow2_height(rt->container, rt->texture_level);
}
}