diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c index 059120de70e..1557e4d0368 100644 --- a/dlls/wined3d/swapchain.c +++ b/dlls/wined3d/swapchain.c @@ -153,7 +153,7 @@ static HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface, CO ENTER_GL(); - ActivateContext(This->wineD3DDevice, This->wineD3DDevice->lastActiveRenderTarget, CTXUSAGE_RESOURCELOAD); + ActivateContext(This->wineD3DDevice, This->backBuffer[0], CTXUSAGE_RESOURCELOAD); /* Render the cursor onto the back buffer, using our nifty directdraw blitting code :-) */ if(This->wineD3DDevice->bCursorVisible && This->wineD3DDevice->cursorTexture) {