d3drm: Implement IDirect3DRMMeshImpl_SetGroupMaterial and forward material from mesh builder to created mesh.
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@ -2011,6 +2011,8 @@ static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_CreateMesh(IDirect3DRMMeshBuil
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hr = E_OUTOFMEMORY;
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}
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}
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if (SUCCEEDED(hr))
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hr = IDirect3DRMMesh_SetGroupMaterial(*mesh, 0, (LPDIRECT3DRMMATERIAL)This->material);
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if (FAILED(hr))
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IDirect3DRMMesh_Release(*mesh);
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}
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@ -2652,13 +2654,24 @@ static HRESULT WINAPI IDirect3DRMMeshImpl_SetGroupQuality(IDirect3DRMMesh* iface
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}
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static HRESULT WINAPI IDirect3DRMMeshImpl_SetGroupMaterial(IDirect3DRMMesh* iface,
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D3DRMGROUPINDEX id, LPDIRECT3DRMMATERIAL value)
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D3DRMGROUPINDEX id, LPDIRECT3DRMMATERIAL material)
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{
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IDirect3DRMMeshImpl *This = impl_from_IDirect3DRMMesh(iface);
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FIXME("(%p)->(%u,%p): stub\n", This, id, value);
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TRACE("(%p)->(%u,%p)\n", This, id, material);
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return E_NOTIMPL;
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if (id >= This->nb_groups)
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return D3DRMERR_BADVALUE;
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if (This->groups[id].material)
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IDirect3DRMMaterial2_Release(This->groups[id].material);
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This->groups[id].material = (LPDIRECT3DRMMATERIAL2)material;
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if (material)
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IDirect3DRMMaterial2_AddRef(This->groups[id].material);
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return D3DRM_OK;
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}
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static HRESULT WINAPI IDirect3DRMMeshImpl_SetGroupTexture(IDirect3DRMMesh* iface,
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@ -372,7 +372,7 @@ static void test_MeshBuilder(void)
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ok(texture == NULL, "No texture should be present\n");
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hr = IDirect3DRMMesh_GetGroupMaterial(mesh, 0, &material);
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ok(hr == D3DRM_OK, "GetCroupMaterial failed returning hr = %x\n", hr);
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todo_wine ok(material != NULL, "No material present\n");
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ok(material != NULL, "No material present\n");
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if ((hr == D3DRM_OK) && material)
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{
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hr = IDirect3DRMMaterial_GetEmissive(material, &values[0], &values[1], &values[2]);
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