d3dx9: Fix dst register handling in ps_1_4.
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ee5cada235
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@ -838,7 +838,7 @@ static void asmparser_dstreg_ps_1_4(struct asm_parser *This,
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debug_print_dstreg(dst));
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set_parse_status(This, PARSE_ERR);
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}
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reg = map_oldps_register(dst, FALSE);
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reg = map_oldps_register(dst, TRUE);
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memcpy(&instr->dst, ®, sizeof(reg));
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instr->has_dst = TRUE;
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}
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@ -583,11 +583,21 @@ static void ps_1_4_test(void) {
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"texdepth_x2 r5\n",
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{0xffff0104, 0x00000057, 0x810f0005, 0x0000ffff}
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},
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{ /* shader 18 */
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{ /* shader 19 */
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"ps_1_4\n"
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"bem_d2 r1, c0, r0\n",
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{0xffff0104, 0x00000059, 0x8f0f0001, 0xa0e40000, 0x80e40000, 0x0000ffff}
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},
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{ /* shader 20 */
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"ps_1_4\n"
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"texkill t0\n",
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{0xffff0104, 0x00000041, 0xb00f0000, 0x0000ffff}
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},
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{ /* shader 21 */
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"ps_1_4\n"
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"texkill r0\n",
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{0xffff0104, 0x00000041, 0x800f0000, 0x0000ffff}
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},
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};
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exec_tests("ps_1_4", tests, sizeof(tests) / sizeof(tests[0]));
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