d3dx9_36: Add a trailing '\n' to a TRACE().
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@ -139,7 +139,7 @@ HRESULT WINAPI D3DXFindShaderComment(CONST DWORD* byte_code, DWORD fourcc, LPCVO
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{
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CONST DWORD *ptr = byte_code;
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TRACE("(%p, %x, %p, %p)", byte_code, fourcc, data, size);
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TRACE("(%p, %x, %p, %p)\n", byte_code, fourcc, data, size);
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if (!byte_code)
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return D3DERR_INVALIDCALL;
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