wined3d: Add a comment about texbem and X2D.
This commit is contained in:
parent
de12f880ce
commit
38076e08ca
|
@ -1399,6 +1399,13 @@ static void pshader_hw_texbem(const struct wined3d_shader_instruction *ins)
|
|||
|
||||
/* Sampling the perturbation map in Tsrc was done already, including the signedness correction if needed
|
||||
* The Tx in which the perturbation map is stored is the tempreg incarnation of the texture register
|
||||
*
|
||||
* GL_NV_fragment_program_option could handle this in one instruction via X2D:
|
||||
* X2D TA.xy, fragment.texcoord, T%u, bumpenvmat%u.xzyw
|
||||
*
|
||||
* However, the NV extensions are never enabled for <= 2.0 shaders because of the performance penalty that
|
||||
* comes with it, and texbem is an 1.x only instruction. No 1.x instruction forces us to enable the NV
|
||||
* extension.
|
||||
*/
|
||||
shader_addline(buffer, "SWZ TB, bumpenvmat%d, x, z, 0, 0;\n", reg_dest_code);
|
||||
shader_addline(buffer, "DP3 TA.x, TB, %s;\n", src_reg);
|
||||
|
|
Loading…
Reference in New Issue