diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index b632e083a21..9261ce8ce40 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -1066,8 +1066,28 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_PSGetSamplers(ID3D11Device static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetShader(ID3D11DeviceContext *iface, ID3D11VertexShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count) { - FIXME("iface %p, shader %p, class_instances %p, class_instance_count %p stub!\n", + struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); + struct d3d_vertex_shader *shader_impl; + struct wined3d_shader *wined3d_shader; + + TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n", iface, shader, class_instances, class_instance_count); + + if (class_instances || class_instance_count) + FIXME("Dynamic linking not implemented yet.\n"); + + wined3d_mutex_lock(); + if (!(wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device))) + { + wined3d_mutex_unlock(); + *shader = NULL; + return; + } + + shader_impl = wined3d_shader_get_parent(wined3d_shader); + wined3d_mutex_unlock(); + *shader = &shader_impl->ID3D11VertexShader_iface; + ID3D11VertexShader_AddRef(*shader); } static void STDMETHODCALLTYPE d3d11_immediate_context_PSGetConstantBuffers(ID3D11DeviceContext *iface,