ws2_32: Restructure and simplify debugstr_wsaioctl a bit.
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f133222d5e
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@ -2967,14 +2967,24 @@ char* WINAPI WS_inet_ntoa(struct WS_in_addr in)
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static const char *debugstr_wsaioctl(DWORD ioctl)
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{
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const char *buf_type, *family;
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switch(ioctl & 0x18000000)
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{
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case WS_IOC_UNIX:
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case WS_IOC_WS2:
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family = "IOC_WS2";
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break;
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case WS_IOC_PROTOCOL:
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family = "IOC_PROTOCOL";
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break;
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case WS_IOC_VENDOR:
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family = "IOC_VENDOR";
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break;
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default: /* WS_IOC_UNIX */
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{
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BYTE size = (ioctl >> 16) & WS_IOCPARM_MASK;
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char x = (ioctl & 0xff00) >> 8;
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BYTE y = ioctl & 0xff;
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const char *buf_type;
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char args[14];
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switch (ioctl & (WS_IOC_VOID|WS_IOC_INOUT))
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@ -2998,47 +3008,30 @@ static const char *debugstr_wsaioctl(DWORD ioctl)
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}
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return wine_dbg_sprintf("%s(%s)", buf_type, args);
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}
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default:
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{
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USHORT code = ioctl & 0xffff;
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const char *family, *buf_type;
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}
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/* This switch looks redundant, but isn't: the case WS_IOC_UNIX
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* is handled differently than all others.
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*/
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switch(ioctl & 0x18000000)
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{
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case WS_IOC_WS2:
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family = "IOC_WS2";
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/* We are different from WS_IOC_UNIX. */
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switch (ioctl & (WS_IOC_VOID|WS_IOC_INOUT))
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{
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case WS_IOC_VOID:
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buf_type = "_WSAIO";
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break;
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case WS_IOC_PROTOCOL:
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family = "IOC_PROTOCOL";
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case WS_IOC_INOUT:
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buf_type = "_WSAIORW";
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break;
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case WS_IOC_VENDOR:
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family = "IOC_VENDOR";
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case WS_IOC_IN:
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buf_type = "_WSAIOW";
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break;
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case WS_IOC_OUT:
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buf_type = "_WSAIOR";
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break;
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default:
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buf_type = "?";
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break;
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}
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switch (ioctl & (WS_IOC_VOID|WS_IOC_INOUT))
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{
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case WS_IOC_VOID:
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buf_type = "_WSAIO";
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break;
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case WS_IOC_INOUT:
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buf_type = "_WSAIORW";
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break;
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case WS_IOC_IN:
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buf_type = "_WSAIOW";
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break;
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case WS_IOC_OUT:
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buf_type = "_WSAIOR";
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break;
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default:
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buf_type = "?";
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break;
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}
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return wine_dbg_sprintf("%s(%s, %d)", buf_type, family, code);
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}
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}
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return wine_dbg_sprintf("%s(%s, %d)", buf_type, family,
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(USHORT)(ioctl & 0xffff));
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}
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/**********************************************************************
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