d3d11/tests: Use SetRect() in more places.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-09-26 13:58:42 +02:00 committed by Alexandre Julliard
parent 2a1e2ad2e5
commit 37edf1ec18
1 changed files with 4 additions and 16 deletions

View File

@ -9597,10 +9597,7 @@ static void test_scissor(void)
hr = ID3D11Device_CreateRasterizerState(device, &rs_desc, &rs);
ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr);
scissor_rect.left = 160;
scissor_rect.top = 120;
scissor_rect.right = 480;
scissor_rect.bottom = 360;
SetRect(&scissor_rect, 160, 120, 480, 360);
ID3D11DeviceContext_RSSetScissorRects(immediate_context, 1, &scissor_rect);
ID3D11DeviceContext_ClearRenderTargetView(immediate_context, test_context.backbuffer_rtv, red);
@ -27272,10 +27269,7 @@ static void test_multiple_viewports(void)
ID3D11DeviceContext_ClearRenderTargetView(context, rtv, clear_color);
ID3D11DeviceContext_RSSetViewports(context, 2, vp);
rects[0].left = 0;
rects[0].top = 0;
rects[0].right = width;
rects[0].bottom = texture_desc.Height / 2;
SetRect(&rects[0], 0, 0, width, texture_desc.Height / 2);
memset(&rects[1], 0, sizeof(*rects));
ID3D11DeviceContext_RSSetScissorRects(context, 1, rects);
constant.draw_id = 4;
@ -27290,14 +27284,8 @@ static void test_multiple_viewports(void)
check_texture_sub_resource_vec4(texture, 0, &rect, &expected_values[7], 1);
/* Set both rectangles. */
rects[0].left = 0;
rects[0].top = 0;
rects[0].right = width;
rects[0].bottom = texture_desc.Height / 2;
rects[1].left = width;
rects[1].top = 0;
rects[1].right = width * 2;
rects[1].bottom = texture_desc.Height / 2;
SetRect(&rects[0], 0, 0, width, texture_desc.Height / 2);
SetRect(&rects[1], width, 0, 2 * width, texture_desc.Height / 2);
ID3D11DeviceContext_ClearRenderTargetView(context, rtv, clear_color);
ID3D11DeviceContext_RSSetScissorRects(context, 2, rects);
constant.draw_id = 5;