diff --git a/dlls/d3dcompiler_43/tests/hlsl_d3d11.c b/dlls/d3dcompiler_43/tests/hlsl_d3d11.c index cdffc806685..63f8f3156b3 100644 --- a/dlls/d3dcompiler_43/tests/hlsl_d3d11.c +++ b/dlls/d3dcompiler_43/tests/hlsl_d3d11.c @@ -552,6 +552,8 @@ static void test_reflection(void) static const char vs_source[] = "typedef uint uint_t;\n" + "float m;\n" + "\n" "cbuffer b1\n" "{\n" " float a;\n" @@ -579,11 +581,14 @@ static void test_reflection(void) " column_major float3x1 t;\n" "};\n" "\n" - "float m;\n" + "cbuffer b5 : register(b5)\n" + "{\n" + " float4 u;\n" + "}\n" "\n" "float4 main(uniform float4 n) : SV_POSITION\n" "{\n" - " return o._31 + m + n;\n" + " return o._31 + m + n + u;\n" "}"; struct shader_variable @@ -628,6 +633,8 @@ static void test_reflection(void) {{"r", 256, 4}, {D3D_SVC_STRUCT, D3D_SVT_VOID, 1, 1, 0, ARRAY_SIZE(r_field_types), 0, "r_name"}, r_field_types}, {{"t", 260, 12}, {D3D_SVC_MATRIX_COLUMNS, D3D_SVT_FLOAT, 3, 1, 0, 0, 0, "float3x1"}}, }; + static const struct shader_variable b5_vars = + {{"u", 0, 16, D3D_SVF_USED}, {D3D_SVC_VECTOR, D3D_SVT_FLOAT, 1, 4, 0, 0, 0, "float4"}}; static const struct { @@ -639,6 +646,15 @@ static void test_reflection(void) {{"$Globals", D3D_CT_CBUFFER, 1, 16}, &globals_vars}, {{"$Params", D3D_CT_CBUFFER, 1, 16}, ¶ms_vars}, {{"b1", D3D_CT_CBUFFER, ARRAY_SIZE(buffer_vars), 272}, buffer_vars}, + {{"b5", D3D_CT_CBUFFER, 1, 16}, &b5_vars}, + }; + + static const D3D11_SHADER_INPUT_BIND_DESC vs_bindings[] = + { + {"$Globals", D3D_SIT_CBUFFER, 0, 1}, + {"$Params", D3D_SIT_CBUFFER, 1, 1}, + {"b1", D3D_SIT_CBUFFER, 2, 1}, + {"b5", D3D_SIT_CBUFFER, 5, 1, D3D_SIF_USERPACKED}, }; todo_wine vs_code = compile_shader(vs_source, "vs_5_0"); @@ -695,6 +711,24 @@ static void test_reflection(void) } } + for (i = 0; i < ARRAY_SIZE(vs_bindings); ++i) + { + D3D11_SHADER_INPUT_BIND_DESC desc; + + hr = reflection->lpVtbl->GetResourceBindingDesc(reflection, i, &desc); + todo_wine ok(hr == S_OK, "Test %u: got hr %#x.\n", i, hr); + if (hr != S_OK) + break; + ok(!strcmp(desc.Name, vs_bindings[i].Name), "Test %u: got name %s.\n", i, debugstr_a(desc.Name)); + ok(desc.Type == vs_bindings[i].Type, "Test %u: got type %#x.\n", i, desc.Type); + ok(desc.BindPoint == vs_bindings[i].BindPoint, "Test %u: got bind point %u.\n", i, desc.BindPoint); + ok(desc.BindCount == vs_bindings[i].BindCount, "Test %u: got bind count %u.\n", i, desc.BindCount); + ok(desc.uFlags == vs_bindings[i].uFlags, "Test %u: got flags %#x.\n", i, desc.uFlags); + ok(desc.ReturnType == vs_bindings[i].ReturnType, "Test %u: got return type %#x.\n", i, desc.ReturnType); + ok(desc.Dimension == vs_bindings[i].Dimension, "Test %u: got dimension %#x.\n", i, desc.Dimension); + ok(desc.NumSamples == vs_bindings[i].NumSamples, "Test %u: got multisample count %u.\n", i, desc.NumSamples); + } + ID3D10Blob_Release(vs_code); refcount = reflection->lpVtbl->Release(reflection); ok(!refcount, "Got unexpected refcount %u.\n", refcount);