- ClipPlanes work better.
- Culling now configures itself properly.
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parent
cfc4082b03
commit
37d40786e7
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@ -18,12 +18,12 @@
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include <math.h>
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#include "windef.h"
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#include "winbase.h"
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#include "winuser.h"
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#include "wingdi.h"
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#include "wine/debug.h"
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#include "math.h"
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#include "d3d8_private.h"
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@ -163,21 +163,20 @@ void DrawPrimitiveI(LPDIRECT3DDEVICE8 iface,
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TRACE("Calling glOrtho with %f, %f, %f, %f\n", width, height, -minZ, -maxZ);
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glOrtho(0.0, width, height, 0.0, -minZ, -maxZ);
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checkGLcall("glOrtho");
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#if 1
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} else {
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glMatrixMode(GL_PROJECTION);
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checkGLcall("glMatrixMode");
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glLoadMatrixf((float *) &This->StateBlock.transforms[D3DTS_PROJECTION].u.m[0][0]);
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checkGLcall("glLoadMatrixf");
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checkGLcall("glMatrixMode");
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glLoadMatrixf((float *) &This->StateBlock.transforms[D3DTS_PROJECTION].u.m[0][0]);
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checkGLcall("glLoadMatrixf");
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glMatrixMode(GL_MODELVIEW);
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checkGLcall("glMatrixMode");
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glLoadMatrixf((float *) &This->StateBlock.transforms[D3DTS_VIEW].u.m[0][0]);
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checkGLcall("glLoadMatrixf");
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glMultMatrixf((float *) &This->StateBlock.transforms[D3DTS_WORLDMATRIX(0)].u.m[0][0]);
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checkGLcall("glMultMatrixf");
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#endif
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}
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glMatrixMode(GL_MODELVIEW);
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checkGLcall("glMatrixMode");
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glLoadMatrixf((float *) &This->StateBlock.transforms[D3DTS_VIEW].u.m[0][0]);
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checkGLcall("glLoadMatrixf");
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glMultMatrixf((float *) &This->StateBlock.transforms[D3DTS_WORLDMATRIX(0)].u.m[0][0]);
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checkGLcall("glMultMatrixf");
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}
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/* Set OpenGL to the appropriate Primitive Type */
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switch (PrimitiveType) {
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@ -1369,9 +1368,17 @@ HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWOR
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}
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/* Apply it */
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/* Clip Plane settings are affected by the model view in OpenGL, the World transform in direct3d, I think?*/
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glLoadMatrixf((float *) &This->StateBlock.transforms[D3DTS_WORLD].u.m[0][0]);
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TRACE("Clipplane [%f,%f,%f,%f]\n", This->UpdateStateBlock->clipplane[Index][0], This->UpdateStateBlock->clipplane[Index][1],
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This->UpdateStateBlock->clipplane[Index][2], This->UpdateStateBlock->clipplane[Index][3]);
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glClipPlane(GL_CLIP_PLANE0+Index, This->UpdateStateBlock->clipplane[Index]);
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glPopMatrix();
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checkGLcall("glClipPlane");
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return D3D_OK;
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@ -1387,8 +1394,9 @@ HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWOR
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}
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HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD Value) {
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ICOM_THIS(IDirect3DDevice8Impl,iface);
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DWORD OldValue = This->StateBlock.renderstate[State];
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TRACE("(%p)->state = %d, value = %ld\n", This, State, Value);
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This->UpdateStateBlock->Changed.renderstate[State] = TRUE;
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This->UpdateStateBlock->Set.renderstate[State] = TRUE;
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This->UpdateStateBlock->renderstate[State] = Value;
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@ -1439,6 +1447,10 @@ HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3
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break;
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case D3DRS_CULLMODE :
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/* If we are culling "back faces with clockwise vertices" then
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set front faces to be counter clockwise and enable culling
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of back faces */
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switch ((D3DCULL) Value) {
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case D3DCULL_NONE:
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glDisable(GL_CULL_FACE);
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@ -1447,14 +1459,16 @@ HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3
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case D3DCULL_CW:
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glEnable(GL_CULL_FACE);
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checkGLcall("glEnable GL_CULL_FACE");
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glFrontFace(GL_CW);
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checkGLcall("glFrontFace GL_CW");
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glFrontFace(GL_CCW);
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checkGLcall("glFrontFace GL_CCW");
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glCullFace(GL_BACK);
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break;
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case D3DCULL_CCW:
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glEnable(GL_CULL_FACE);
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checkGLcall("glEnable GL_CULL_FACE");
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glFrontFace(GL_CW); /* FIXME: Samples show this is required, but why not CCW? */
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checkGLcall("glFrontFace GL_CCW");
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glFrontFace(GL_CW);
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checkGLcall("glFrontFace GL_CW");
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glCullFace(GL_BACK);
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break;
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default:
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FIXME("Unrecognized/Unhandled D3DCULL value %ld\n", Value);
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@ -1636,17 +1650,22 @@ HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3
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case D3DRS_CLIPPLANEENABLE :
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{
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int i = GL_CLIP_PLANE0;
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DWORD tmp = Value;
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/* Ensure we only do the changed clip planes */
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DWORD enable = Value & ~OldValue;
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DWORD disable = ~Value & OldValue;
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if (enable & D3DCLIPPLANE0) { glEnable(GL_CLIP_PLANE0); checkGLcall("glEnable(clip plane 0)"); }
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if (enable & D3DCLIPPLANE1) { glEnable(GL_CLIP_PLANE1); checkGLcall("glEnable(clip plane 1)"); }
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if (enable & D3DCLIPPLANE2) { glEnable(GL_CLIP_PLANE2); checkGLcall("glEnable(clip plane 2)"); }
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if (enable & D3DCLIPPLANE3) { glEnable(GL_CLIP_PLANE3); checkGLcall("glEnable(clip plane 3)"); }
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if (enable & D3DCLIPPLANE4) { glEnable(GL_CLIP_PLANE4); checkGLcall("glEnable(clip plane 4)"); }
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if (enable & D3DCLIPPLANE5) { glEnable(GL_CLIP_PLANE5); checkGLcall("glEnable(clip plane 5)"); }
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while (tmp) {
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TRACE("Value %lx, %%2 = %lx, i=%x\n", tmp, tmp%2, i);
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if (tmp%2) glEnable(i);
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else glDisable(i);
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checkGLcall("Enable/Disable clip planes");
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tmp = tmp>>1;
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i++;
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}
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if (disable & D3DCLIPPLANE0) { glDisable(GL_CLIP_PLANE0); checkGLcall("glDisable(clip plane 0)"); }
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if (disable & D3DCLIPPLANE1) { glDisable(GL_CLIP_PLANE1); checkGLcall("glDisable(clip plane 1)"); }
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if (disable & D3DCLIPPLANE2) { glDisable(GL_CLIP_PLANE2); checkGLcall("glDisable(clip plane 2)"); }
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if (disable & D3DCLIPPLANE3) { glDisable(GL_CLIP_PLANE3); checkGLcall("glDisable(clip plane 3)"); }
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if (disable & D3DCLIPPLANE4) { glDisable(GL_CLIP_PLANE4); checkGLcall("glDisable(clip plane 4)"); }
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if (disable & D3DCLIPPLANE5) { glDisable(GL_CLIP_PLANE5); checkGLcall("glDisable(clip plane 5)"); }
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}
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break;
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