d3dx9/tests: Check pixel shader sampler states in test_effect_commitchanges().

Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Paul Gofman 2017-05-19 20:30:08 +03:00 committed by Alexandre Julliard
parent 174ea70bf3
commit 37bdb8e8cd
1 changed files with 10 additions and 0 deletions

View File

@ -5122,6 +5122,10 @@ static void test_effect_commitchanges(IDirect3DDevice9 *device)
ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(hr == D3D_OK, "Got result %#x.\n", hr);
hr = IDirect3DDevice9_SetSamplerState(device, D3DVERTEXTEXTURESAMPLER0, D3DSAMP_MAGFILTER, 0); hr = IDirect3DDevice9_SetSamplerState(device, D3DVERTEXTEXTURESAMPLER0, D3DSAMP_MAGFILTER, 0);
ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(hr == D3D_OK, "Got result %#x.\n", hr);
hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MINFILTER, 0);
ok(hr == D3D_OK, "Got result %#x.\n", hr);
hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAGFILTER, 0);
ok(hr == D3D_OK, "Got result %#x.\n", hr);
hr = IDirect3DDevice9_SetVertexShader(device, NULL); hr = IDirect3DDevice9_SetVertexShader(device, NULL);
ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(hr == D3D_OK, "Got result %#x.\n", hr);
@ -5141,6 +5145,12 @@ static void test_effect_commitchanges(IDirect3DDevice9 *device)
hr = IDirect3DDevice9_GetSamplerState(device, D3DVERTEXTEXTURESAMPLER0, D3DSAMP_MAGFILTER, &value); hr = IDirect3DDevice9_GetSamplerState(device, D3DVERTEXTEXTURESAMPLER0, D3DSAMP_MAGFILTER, &value);
ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(hr == D3D_OK, "Got result %#x.\n", hr);
ok(value == 0, "Unexpected sampler 0 minfilter %u.\n", value); ok(value == 0, "Unexpected sampler 0 minfilter %u.\n", value);
hr = IDirect3DDevice9_GetSamplerState(device, 0, D3DSAMP_MINFILTER, &value);
ok(hr == D3D_OK, "Got result %#x.\n", hr);
ok(value == 1, "Unexpected sampler 0 minfilter %u.\n", value);
hr = IDirect3DDevice9_GetSamplerState(device, 0, D3DSAMP_MAGFILTER, &value);
ok(hr == D3D_OK, "Got result %#x.\n", hr);
ok(value == 0, "Unexpected sampler 0 minfilter %u.\n", value);
ivect[3] = 2; ivect[3] = 2;
hr = effect->lpVtbl->SetValue(effect, param, ivect, sizeof(ivect)); hr = effect->lpVtbl->SetValue(effect, param, ivect, sizeof(ivect));